public void Start() { udpListener = new UDPReceiver2(); ClearVariables(); SetupUDP(); }
// <summary> /// Set instance for settings object and initialize callbacks of UI /// </summary> private void Awake() { // Check singleton, each time the menu scene is loaded, the instance is replaced with the newest script if (instance == null) { instance = this; } else { // Update Singleton when loading a new scene Destroy(instance.gameObject); instance = this; } // Add processing jobs coroutine in runtime to the same object calculationJobs = gameObject.AddComponent <CalculationJob>(); // Start entities udpListener = new UDPReceiver2(); bfVariables = new List <BiofeedbackVariable>(); }