public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //link_name if (link_name == null) { link_name = ""; } scratch1 = Encoding.ASCII.GetBytes((string)link_name); thischunk = new byte[scratch1.Length + 4]; scratch2 = BitConverter.GetBytes(scratch1.Length); Array.Copy(scratch1, 0, thischunk, 4, scratch1.Length); Array.Copy(scratch2, thischunk, 4); pieces.Add(thischunk); //pose if (pose == null) { pose = new Pose(); } pieces.Add(pose.Serialize(true)); //twist if (twist == null) { twist = new Twist(); } pieces.Add(twist.Serialize(true)); //reference_frame if (reference_frame == null) { reference_frame = ""; } scratch1 = Encoding.ASCII.GetBytes((string)reference_frame); thischunk = new byte[scratch1.Length + 4]; scratch2 = BitConverter.GetBytes(scratch1.Length); Array.Copy(scratch1, 0, thischunk, 4, scratch1.Length); Array.Copy(scratch2, thischunk, 4); pieces.Add(thischunk); //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }
public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //header if (header == null) { header = new Header(); } pieces.Add(header.Serialize(true)); //pose if (pose == null) { pose = new Pose(); } pieces.Add(pose.Serialize(true)); //twist if (twist == null) { twist = new Twist(); } pieces.Add(twist.Serialize(true)); //wrench if (wrench == null) { wrench = new Wrench(); } pieces.Add(wrench.Serialize(true)); //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }