Exemple #1
0
        public void Update(Game game)
        {
            if (Rectangle.Value.Contains(game.Input.MousePosition) && !Rectangle.Value.Contains(game.Input.PreviousMousePosition))
            {
                int height = 15 + 12 + 4;
                foreach (string s in Entries)
                {
                    if (s == SPACING)
                    {
                        height += 8;
                    }
                    else
                    {
                        height += 15 + 4;
                    }
                }

                Rectangle.TweenTo(new Rectangle(Rectangle.TargetValue.X, Rectangle.TargetValue.Y, Rectangle.TargetValue.Width, height), TweenEaseType.EaseOutQuad, 0.1f);
            }
            else if (!Rectangle.Value.Contains(game.Input.MousePosition) && Rectangle.Value.Contains(game.Input.PreviousMousePosition))
            {
                Rectangle.TweenTo(new Rectangle(Rectangle.TargetValue.X, Rectangle.TargetValue.Y, Rectangle.TargetValue.Width, 15 + 12), TweenEaseType.EaseOutQuad, 0.1f);
            }

            int y = Rectangle.Value.Y + 15 + 12;

            foreach (string s in Entries)
            {
                if (s == SPACING)
                {
                    y += 8;
                }
                else
                {
                    Vector2   measure   = game.DefaultFonts.Bold.Measure(15, s);
                    Rectangle rectangle = new Rectangle(Rectangle.Value.X, y, Rectangle.Value.Width, (int)measure.Y);

                    if (SelectedValue != s && Rectangle.Value.Contains(game.Input.MousePosition) && rectangle.Contains(game.Input.MousePosition) && game.Input.MousePressed(MouseButton.Left))
                    {
                        Selected = Entries.IndexOf(s);

                        if (SelectionChanged != null)
                        {
                            SelectionChanged(this, Selected);
                        }
                    }

                    y += 15 + 4;
                }
            }
        }
Exemple #2
0
        private void Recreate()
        {
            Categories.Clear();
            Categories.Add(new Category(_environment == Map.Environment.Inside ? "General" : "Water",
                                        _environment == Map.Environment.Inside ? "editor/tilemenu/general.png" : "editor/tilemenu/water.png"));
            Categories.Last().Objects.Add(WaterTiles.DeepWaterOrVoid);
            Categories.Last().Objects.Add(WaterTiles.ShallowWater);

            Categories.Add(new Category("Ground", "editor/tilemenu/ground.png"));
            Categories.Last().Objects.Add(GroundTiles.Grass);
            Categories.Last().Objects.Add(GroundTiles.Dirt);
            Categories.Last().Objects.Add(GroundTiles.Stone);
            Categories.Last().Objects.Add(GroundTiles.StoneDarker);
            Categories.Last().Objects.Add(GroundTiles.Gravel);

            Categories.Add(new Category("Foliage", "editor/tilemenu/foliage.png"));
            Categories.Last().Objects.Add(FoliageTiles.Tree);
            Categories.Last().Objects.Add(FoliageTiles.Birch);
            Categories.Last().Objects.Add(FoliageTiles.Bush);
            Categories.Last().Objects.Add(FoliageTiles.TallGrass);
            Categories.Last().Objects.Add(FoliageTiles.Rock);

            Categories.Add(new Category("City", "editor/tilemenu/city.png"));

            Category walls = new Category("Wall", "");

            walls.Objects.Add(CityTiles.Wall);
            walls.Objects.Add(CityTiles.WallOak);
            walls.Objects.Add(CityTiles.WallRed);
            walls.Objects.Add(CityTiles.WallEbony);
            walls.Objects.Add(CityTiles.Bricks);
            walls.Objects.Add(CityTiles.StoneBricks);
            walls.Objects.Add(Separator);
            walls.Objects.Add(CityTiles.WallBeam);
            Categories.Last().Objects.Add(walls);

            Category roofs = new Category("Roof", "");

            roofs.Objects.Add(CityTiles.RoofBlue);
            roofs.Objects.Add(CityTiles.RoofOrange);
            roofs.Objects.Add(CityTiles.RoofRed);
            roofs.Objects.Add(CityTiles.RoofPurple);
            roofs.Objects.Add(Separator);
            roofs.Objects.Add(CityTiles.RoofPurpleTip);
            roofs.Objects.Add(CityTiles.RoofBeam);
            Categories.Last().Objects.Add(roofs);

            Category windows = new Category("Window", "");

            windows.Objects.Add(CityTiles.WindowBlue);
            windows.Objects.Add(CityTiles.WindowOrange);
            windows.Objects.Add(CityTiles.WindowRed);
            windows.Objects.Add(CityTiles.WindowPurple);
            windows.Objects.Add(Separator);
            windows.Objects.Add(CityTiles.WindowBlinds);
            windows.Objects.Add(CityTiles.WindowStone);
            Categories.Last().Objects.Add(windows);

            Categories.Last().Objects.Add(CityTiles.HouseStairs);
            Categories.Last().Objects.Add(CityTiles.Door);
            Categories.Last().Objects.Add(CityTiles.DoorStone);

            Categories.Last().Objects.Add(Separator);

            Categories.Last().Objects.Add(CityTiles.Road);
            Categories.Last().Objects.Add(CityTiles.Sign);
            Categories.Last().Objects.Add(CityTiles.Waterwheel);

            Categories.Add(new Category("Inside", "editor/tilemenu/inside.png"));
            Categories.Last().Objects.Add(InsideTiles.Floor);
            Categories.Last().Objects.Add(InsideTiles.Wall);
            Categories.Last().Objects.Add(InsideTiles.Panel);

            Categories.Last().Objects.Add(Separator);

            Categories.Last().Objects.Add(InsideTiles.Door);
            Categories.Last().Objects.Add(InsideTiles.Doormat);

            Categories.Last().Objects.Add(Separator);
            Categories.Last().Objects.Add(InsideTiles.Bookshelf);
            Categories.Last().Objects.Add(InsideTiles.Chair);
            Categories.Last().Objects.Add(InsideTiles.Table);

            Categories.Add(new Category("Control", "editor/tilemenu/control.png"));
            Categories.Last().Objects.Add(ControlTiles.Spawnpoint);
            Categories.Last().Objects.Add(ControlTiles.MapPortal);
            Categories.Last().Objects.Add(Separator);
            Categories.Last().Objects.Add(ControlTiles.TextBox);
            Categories.Last().Objects.Add(Separator);
            Categories.Last().Objects.Add(ControlTiles.Barrier);
            Categories.Last().Objects.Add(ControlTiles.InvertedBarrier);

            Categories.Add(new Category("NPCs", "editor/tilemenu/npcs.png"));

            Category animals = new Category("Animals", "");

            animals.Objects.Add(NPCs.Pig.TileTemplate);
            animals.Objects.Add(NPCs.GreenPig.TileTemplate);

            Categories.Last().Objects.Add(animals);

            SelectedTile = WaterTiles.DeepWaterOrVoid;

            TotalArea = new Vector2(0, 0);

            // icons
            TotalArea.X += 18 + 10;

            foreach (Category category in Categories)
            {
                Point measure = CalculateCategorySize(category, true);
                TotalArea.X  = Math.Max(18 + 10 + measure.X + 40, TotalArea.X);
                TotalArea.Y += measure.Y;
            }

            TotalArea.X += 16;

            Rectangle.TweenTo(new Rectangle(Rectangle.TargetValue.X, Rectangle.TargetValue.Y, (int)TotalArea.X, Rectangle.TargetValue.Height), TweenEaseType.Linear, 0);
        }