Exemple #1
0
        public TileMenu(Map.Environment environment, Engine.Game game)
        {
            _environment = environment;
            Game         = game;

            Rectangle   = new TweenedRectangle(game, new Rectangle(0, 0, (int)TotalArea.X, 28));
            _screenFade = new TweenedDouble(game, 0);

            Recreate();
        }