public void HideDialog() { TweenUtil.MoveToObject(notificationPanel, Vector3.zero.WithY(positionYClosedInGame), .2f, 0f); //UITweenerUtil.MoveTo(notificationPanel, .2f, 0f, Vector3.zero.WithY(positionYClosedInGame)); Invoke("DisplayNextNotification", 1); }
public virtual void HideInputObject(float time, float delay) { TweenUtil.MoveToObject(gameObject, Vector3.zero.WithY(3000), time, delay); //UITweenerUtil.MoveTo( // gameObject, // UITweener.Method.EaseInOut, // UITweener.Style.Once, time, delay, Vector3.zero.WithY(3000)); controlsVisible = false; }
public void ShowDialog() { float openPos = positionYOpenInGame; LogUtil.Log("ShowDialog:" + openPos); Vector3 temp = notificationPanel.transform.position; temp.y = openPos; TweenUtil.MoveToObject(notificationPanel, temp, .5f, 0f); //UITweenerUtil.MoveTo(notificationPanel, UITweener.Method.EaseIn, UITweener.Style.Once, .5f, 0f, temp); Invoke("HideDialog", 4f); SetStateShowing(); }
public void ShowDialog() { TweenUtil.MoveToObject(notificationPanel, Vector3.zero.WithY(positionYOpenInGame), .6f, 0f); //UITweenerUtil.MoveTo(notificationPanel, .6f, 0f, Vector3.zero.WithY(positionYOpenInGame)); Invoke("HideDialog", 4.5f); SetStateShowing(); bool audioPlaySuccess = false; if (currentItem != null) { if (currentItem.notificationType == UINotificationType.Achievement) { audioPlaySuccess = true; } else if (currentItem.notificationType == UINotificationType.Error) { } else if (currentItem.notificationType == UINotificationType.Info) { audioPlaySuccess = true; } else if (currentItem.notificationType == UINotificationType.Point) { audioPlaySuccess = true; } else if (currentItem.notificationType == UINotificationType.Tip) { } } if (audioPlaySuccess) { //GameAudio.PlayEffect(GameAudioEffects.audio_effect_achievement_1); //GameAudio.PlayEffect(GameAudioEffects.audio_effect_achievement_2); //GameAudio.PlayEffect(GameAudioEffects.audio_effect_achievement_3); } currentItem = null; }
public void HideDialog() { if (notificationPanel == null) { return; } float closedPos = positionYClosedInGame; LogUtil.Log("HideDialog:" + closedPos); Vector3 temp = notificationPanel.transform.position; temp.y = closedPos; TweenUtil.MoveToObject(notificationPanel, temp, .6f, .9f); //UITweenerUtil.MoveTo(notificationPanel, UITweener.Method.EaseIn, UITweener.Style.Once, .6f, .9f, temp); Invoke("DisplayNextNotification", 1); }