public void changeGameState(GameState change) { switch (change) { case GameState.Pause: gameObject.SetActive(true); tColor.Play(true); break; case GameState.Play: tColor.Play(false); StartCoroutine(fadeOut()); break; } }
void FlashTrainCountAction(int newCount) { Duan_1.text = Duan_0.text; Duan_0.text = newCount.ToString(); TweenPosition tween_p0 = Duan_0.gameObject.GetComponent <TweenPosition>(); TweenColor tween_c0 = Duan_0.gameObject.GetComponent <TweenColor>(); tween_p0.ResetToBeginning(); tween_p0.enabled = true; tween_p0.Play(true); tween_c0.ResetToBeginning(); tween_c0.enabled = true; tween_c0.Play(true); TweenPosition tween_p1 = Duan_1.gameObject.GetComponent <TweenPosition>(); TweenColor tween_c1 = Duan_1.gameObject.GetComponent <TweenColor>(); tween_p1.ResetToBeginning(); tween_p1.enabled = true; tween_p1.Play(true); tween_c1.ResetToBeginning(); tween_c1.enabled = true; tween_c1.Play(true); }
void FlashTrainStarAction(int newStar) { Ji_1.text = Ji_0.text; Ji_0.text = newStar.ToString(); TweenPosition tween_p0 = Ji_0.gameObject.GetComponent <TweenPosition>(); TweenColor tween_c0 = Ji_0.gameObject.GetComponent <TweenColor>(); tween_p0.ResetToBeginning(); tween_p0.enabled = true; tween_p0.Play(true); tween_c0.ResetToBeginning(); tween_c0.enabled = true; tween_c0.Play(true); TweenPosition tween_p1 = Ji_1.gameObject.GetComponent <TweenPosition>(); TweenColor tween_c1 = Ji_1.gameObject.GetComponent <TweenColor>(); tween_p1.ResetToBeginning(); tween_p1.enabled = true; tween_p1.Play(true); tween_c1.ResetToBeginning(); tween_c1.enabled = true; tween_c1.Play(true); }
private void PlayColour(bool direction, GameObject toPlay) { //play tween colour TweenColor twCol = toPlay.GetComponent <TweenColor>(); twCol.Play(direction); }
protected override void OnPlay() { base.OnPlay(); _tween.From = _from; _tween.To = _to; _tween.Play(); }
private void HighlightNpc(bool highlight = true) { // inputState = !highlight; m_ta?.Play(highlight); m_ta2?.Play(highlight); m_tb?.Play(highlight); m_tc?.Play(highlight); moduleGlobal.OnGlobalTween(highlight, 1); }
// Enleve un nombre de mana public void removeMana(int count) { for (int i = mActiveManas - 1; i > mActiveManas - count - 1; i--) { TweenColor tween = mManas[i].GetComponent <TweenColor> ( ); tween.delay = (mActiveManas - 1 - i) * tween.duration; tween.Play(false); } mActiveManas -= count; updateManaInfos( ); }
// Active un nombre total de mana public void activeMana(int count) { mActiveManas = count; for (int i = 0; i < count; i++) { TweenColor tween = mManas[i].GetComponent <TweenColor> ( ); tween.delay = i * .2f; tween.Play(true); } updateManaInfos( ); }
private void PlayHours(bool direction) { //play tween pos TweenPosition twPos = hoursObj.GetComponent <TweenPosition>(); twPos.Play(direction); //play tween colour TweenColor twCol = hoursObj.GetComponent <TweenColor>(); twCol.Play(direction); //play tween scale TweenScale twSca = hoursObj.GetComponent <TweenScale>(); twSca.Play(direction); }
protected void FadeIn_() { //lock UI TweenColor colorTweener = fadeTexture.GetComponentInChildren <TweenColor>(); if (colorTweener == null) { colorTweener = fadeTexture.gameObject.AddComponent <TweenColor>(); } colorTweener.from = new Color(0f, 0f, 0f, 0f); colorTweener.to = fadeColor; colorTweener.duration = appearFadeDuration; colorTweener.Reset(); colorTweener.Play(true); }
public void AddChat(string name, string content, int type = 0) //0:all 1:Group 2:Someone 3:Sytem 4:Red Notice { switch (type) { case 0: name = "[DE625B][" + name + "]:[-]"; break; case 1: name = "[7F63FF][" + name + "]:[-]"; content = "[7F63FF]" + content + "[-]"; break; case 2: name = "[8DF3FE][" + name + "]:[-]"; content = "[8DF3FE]" + content + "[-]"; break; case 3: name = "[FEFF93][" + name + "]:[-]"; content = "[FEFF93]" + content + "[-]"; break; case 4: name = "[FF0000][" + name + "]:[-]"; content = "[FF0000]" + content + "[-]"; break; } AddChatItem(name, content, 0); if (type != 0) { AddChatItem(name, content, type); } if (!IsOpen()) { mOpBtnCol.Play(true); } }
private void SetAllInfo(RectTransform rt, PBulletin Info) { if (Info == null) { return; } TweenColor txtmain = rt.transform.Find("txt/TXT").GetComponent <TweenColor>(); var txtother = rt.transform.Find("txt/TXT2"); Text Title1 = txtmain?.GetComponent <Text>(); Text Title2 = txtother?.GetComponent <Text>(); if (Title1 != null) { Util.SetText(Title1, Info.title); } if (Title2 != null && txtother != null) { txtother.gameObject.SetActive(!string.IsNullOrEmpty(Info.subTitle)); Util.SetText(Title2, Info.subTitle); } GameObject SelectOn = rt.transform.Find("selectbox")?.gameObject; Image NewImg = rt.transform.Find("new_img")?.GetComponent <Image>(); bool isshow = moduleAnnouncement.NotClick.Exists(a => a == Info.id); NewImg.SafeSetActive(isshow); var select = Info.id == moduleAnnouncement.PInfo?.id; SelectOn?.gameObject.SetActive(select); if (select) { txtmain.Play(); } else { txtmain.PlayReverse(); } }
/// <summary> /// 侠客死亡 /// </summary> public void OnPlayDie() { _isControlPause = true; mBatManage.RemoveDieHero(this); PlayAnimation("death"); mHeroBlood.ShowBlood(); SkinnedMeshRenderer render = transform.GetComponentInChildren <SkinnedMeshRenderer>(); if (render == null) { return; } AnimationState state = mAnima["death"]; TweenColor tcol = TweenColor.Begin(render.gameObject, state.clip.length + 0.1f, new Color(120 / 255f, 120 / 255f, 120 / 255f, 0)); tcol.method = UITweener.Method.EaseIn; tcol.style = UITweener.Style.Once; tcol.AddOnFinished(delegate() { GameObject.DestroyObject(gameObject); }); tcol.Play(); }
public static TweenColor ColorTo(bool reset, GameObject go, UITweener.Method method, UITweener.Style style, float duration, float delay, Color colorTo) { if (go == null) { return(null); } if (reset) { //go.RemoveComponent<TweenColor>(); } TweenColor comp = UITweenerUtil.Begin <TweenColor>(go, method, style, duration, delay); if (reset) { comp = ResetTween(comp); } comp.from = comp.color; comp.to = colorTo; comp.duration = duration; comp.delay = delay; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } if (!reset) { comp = ResetTween(comp); } comp.Play(true); return(comp); }
protected void FadeOut_() { if (avController != null) { Destroy(avController.gameObject); avController = null; Resources.UnloadUnusedAssets(); } TweenColor colorTweener = fadeTexture.GetComponentInChildren <TweenColor>(); if (colorTweener == null) { colorTweener = fadeTexture.gameObject.AddComponent <TweenColor>(); } colorTweener.from = new Color(0f, 0f, 0f, 0f); colorTweener.to = fadeColor; colorTweener.duration = appearFadeDuration; colorTweener.Play(false); currentShowAlertParams = null; }
public void ActiveTriggerIndicator(Vector3 pos) { _pathTarget = pos; _pathIndicatorEnable = true; _pathIndicatorEffect.Play(true); }