// Use this for initialization void Start() { audio_source = GetComponent <AudioSource>(); InitializeBouncers(); triple_shot_queued = false; tutorial_power_up = GameObject.FindObjectOfType <TutorialPowerUp>(); }
void Start() { rb = GetComponent <Rigidbody2D>(); audio_source = GetComponent <AudioSource>(); audio_source.clip = ball_inside_clip; tutorial_power_up = GameObject.FindObjectOfType <TutorialPowerUp>(); }
// Use this for initialization void Start() { photon_view = GetComponent <PhotonView>(); pum = GameObject.FindObjectOfType <PowerUpManager>(); mSquareSet = new List <GameObject>(); SetDrawingArea(); tutorial = GameObject.FindObjectOfType <TutorialController>(); tutorial_powerup = GameObject.FindObjectOfType <TutorialPowerUp>(); paddle_status = GameObject.Find("PaddleStatus").GetComponent <Text>(); audio_source = GetComponent <AudioSource>(); audio_source.clip = rattle_clip; time_elapsed_clip_play = 0f; }