Example #1
0
 // Use this for initialization
 void Start()
 {
     audio_source = GetComponent <AudioSource>();
     InitializeBouncers();
     triple_shot_queued = false;
     tutorial_power_up  = GameObject.FindObjectOfType <TutorialPowerUp>();
 }
Example #2
0
 void Start()
 {
     rb                = GetComponent <Rigidbody2D>();
     audio_source      = GetComponent <AudioSource>();
     audio_source.clip = ball_inside_clip;
     tutorial_power_up = GameObject.FindObjectOfType <TutorialPowerUp>();
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     photon_view = GetComponent <PhotonView>();
     pum         = GameObject.FindObjectOfType <PowerUpManager>();
     mSquareSet  = new List <GameObject>();
     SetDrawingArea();
     tutorial               = GameObject.FindObjectOfType <TutorialController>();
     tutorial_powerup       = GameObject.FindObjectOfType <TutorialPowerUp>();
     paddle_status          = GameObject.Find("PaddleStatus").GetComponent <Text>();
     audio_source           = GetComponent <AudioSource>();
     audio_source.clip      = rattle_clip;
     time_elapsed_clip_play = 0f;
 }