public void SelectNode(Node node) { if (selectedNode == node) { DeselectNode(); return; } selectedNode = node; DeselectTurret(); turretMenu.SetTarget(node); //nodeUI.SetTarget(node); }
public void SelectNode(Node node) { if (selectedNode == node) { DeselectNode(); return; } selectedNode = node; turretToBuild = null; turretIndexToBuild = -1; turretMenu.SetTarget(node); //nodeUI.SetTarget(node); }