Exemple #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        TurretMenu script = (TurretMenu)target;

        if (GUILayout.Button("Start Turret Menu"))
        {
            script.CheckWhichSideCanSeePlayer();
        }
    }
Exemple #2
0
    private void Awake()
    {
        if (instance != null)
        {
            Debug.LogError("More than one turret menu in scene!");
            return;
        }

        instance = this;
        gameObject.SetActive(false);
    }
Exemple #3
0
 private void Start()
 {
     TurretsBuilded = new List <GameObject>();
     turretMenu     = TurretMenu.instance;
 }