public override void OnInspectorGUI() { DrawDefaultInspector(); TurretMenu script = (TurretMenu)target; if (GUILayout.Button("Start Turret Menu")) { script.CheckWhichSideCanSeePlayer(); } }
private void Awake() { if (instance != null) { Debug.LogError("More than one turret menu in scene!"); return; } instance = this; gameObject.SetActive(false); }
private void Start() { TurretsBuilded = new List <GameObject>(); turretMenu = TurretMenu.instance; }