public void SelectTurretToBuild(TurretBluePrint turret) { turretToBuild = turret; DeselectNode(); }
public void EmptyTurretSelection() { turretToBuild = null; }
/* A setter method that selects a turret to build */ public void SelectTurretToBuild(TurretBluePrint turret) { turretToBuild = turret; }
public void DeselectTurret() { turretToBuild = null; }
//check the condition of turrettobuild and if it's true then return true and set CanBuild void as true public void SelectTurretToBuild(TurretBluePrint turret)//called by shop script { turretToBuild = turret; DeselectNode(); }
public void Reset() { turretToBuild = null; }
public void SelectTurretToBuild(TurretBluePrint turretToBuild) { this.turretToBuild = turretToBuild; DeselectNode(); }
//prueba public void SelectTurret(GameObject _turret, Vector3 hitPosition) { turretToBuild = Turret(_turret); nodeUI.SetTarget(_turret, turretToBuild, hitPosition); }