public void SelectTurretToBuild(TurretBluePrint turret)
 {
     turretToBuild = turret;
     DeselectNode();
 }
Exemple #2
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 public void EmptyTurretSelection()
 {
     turretToBuild = null;
 }
Exemple #3
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 /* A setter method that selects a turret to build */
 public void SelectTurretToBuild(TurretBluePrint turret)
 {
     turretToBuild = turret;
 }
Exemple #4
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 public void DeselectTurret()
 {
     turretToBuild = null;
 }
Exemple #5
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    //check the condition of turrettobuild and if it's true then return true and set CanBuild void as true


    public void SelectTurretToBuild(TurretBluePrint turret)//called by shop script
    {
        turretToBuild = turret;
        DeselectNode();
    }
Exemple #6
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 public void Reset()
 {
     turretToBuild = null;
 }
 public void SelectTurretToBuild(TurretBluePrint turretToBuild)
 {
     this.turretToBuild = turretToBuild;
     DeselectNode();
 }
Exemple #8
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    //prueba
    public void SelectTurret(GameObject _turret, Vector3 hitPosition)
    {
        turretToBuild = Turret(_turret);

        nodeUI.SetTarget(_turret, turretToBuild, hitPosition);
    }