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C# (CSharp) TurnController.OnTileClick Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
TurnController
Méthode/Fonction:
OnTileClick
Exemples au hotexamples.com:
1
C# (CSharp) TurnController.OnTileClick - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
TurnController.OnTileClick
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
EndTurn(7)
Invoke(6)
NextTurn(5)
GetInstance(4)
AddEndOfTurnEffect(3)
Next(3)
LoadSprite(3)
GiveTurn(3)
CycleTurns(2)
GetUnits(2)
GetActivePlayer(2)
GetForestConversion(2)
CloseCardSelector(1)
NewGame(1)
CanRedo(1)
HasFiveFootStep(1)
HasNormalMovement(1)
Init(1)
CanEndTurn(1)
InvokeGameOverEvent(1)
CanDelay(1)
MoveSpaceBarn(1)
BeginTurn(1)
GetTurnTimeInSeconds(1)
AdvanceTpToNext(1)
Nextish(1)
NotifyCurrentPlayer(1)
NotifyFirstPlayer(1)
OnCharacterEnter(1)
OnCharactreExit(1)
OnGameStart(1)
OnTileClick(1)
OpenDoor(1)
CanToggleFiveFootStep(1)
GetSpecificPlayer(1)
CmdNextPlayer(1)
GetActiveCharacters(1)
ContinueNextTurn(1)
CheckTurn(1)
DecideStarterPlayer(1)
DisplayHUD(1)
DoAutoAction(1)
EndGame(1)
ChangeTurn(1)
EnemyAttack(1)
GameStart(1)
CanUndo(1)
GetPlayerInTurn(1)
GetCommander(1)
GetContext(1)
Méthodes fréquemment utilisées
EndTurn (7)
Invoke (6)
NextTurn (5)
GetInstance (4)
AddEndOfTurnEffect (3)
Next (3)
LoadSprite (3)
GiveTurn (3)
CycleTurns (2)
GetUnits (2)
Méthodes fréquemment utilisées
GetActivePlayer (2)
GetForestConversion (2)
CloseCardSelector (1)
NewGame (1)
CanRedo (1)
HasFiveFootStep (1)
HasNormalMovement (1)
Init (1)
CanEndTurn (1)
InvokeGameOverEvent (1)
CanDelay (1)
MoveSpaceBarn (1)
BeginTurn (1)
GetTurnTimeInSeconds (1)
AdvanceTpToNext (1)
Nextish (1)
NotifyCurrentPlayer (1)
NotifyFirstPlayer (1)
OnCharacterEnter (1)
OnCharactreExit (1)
Méthodes fréquemment utilisées
CanDelay (1)
MoveSpaceBarn (1)
BeginTurn (1)
GetTurnTimeInSeconds (1)
AdvanceTpToNext (1)
Nextish (1)
NotifyCurrentPlayer (1)
NotifyFirstPlayer (1)
OnCharacterEnter (1)
OnCharactreExit (1)
OnGameStart (1)
OnTileClick (1)
OpenDoor (1)
CanToggleFiveFootStep (1)
GetSpecificPlayer (1)
CmdNextPlayer (1)
GetActiveCharacters (1)
ContinueNextTurn (1)
CheckTurn (1)
DecideStarterPlayer (1)
DisplayHUD (1)
DoAutoAction (1)
EndGame (1)
ChangeTurn (1)
EnemyAttack (1)
GameStart (1)
CanUndo (1)
GetPlayerInTurn (1)
GetCommander (1)
GetContext (1)
Méthodes fréquemment utilisées
OnGameStart (1)
OnTileClick (1)
OpenDoor (1)
CanToggleFiveFootStep (1)
GetSpecificPlayer (1)
CmdNextPlayer (1)
GetActiveCharacters (1)
ContinueNextTurn (1)
CheckTurn (1)
DecideStarterPlayer (1)
DisplayHUD (1)
DoAutoAction (1)
EndGame (1)
ChangeTurn (1)
EnemyAttack (1)
GameStart (1)
CanUndo (1)
GetPlayerInTurn (1)
GetCommander (1)
GetContext (1)
GetCurrentTurn (1)
GetCurrentTurnNumber (1)
AddMovesOnSet (1)
CanToggleFullAttack (1)
GetMovementPointsPerPhase (1)
GetOtherPlayer (1)
GetPlayerHP (1)
Pause (1)
Exemple #1
0
Afficher le fichier
Fichier :
Tile.cs
Projet :
jjhester/BattleshipGUI
void OnMouseDown() { turn.OnTileClick(this as Tile); }