public void TurnToNextPlayerAndGetPlayerInTurn_PlayerTurnCycle() { List <Traveler> travelers = new List <Traveler>(); travelers.Add(new Traveler()); travelers.Add(new Traveler()); TurnController turn = new TurnController(travelers); turn.TurnToNextPlayer(); Assert.AreEqual(turn.GetPlayerInTurn(), travelers[0]); turn.TurnToNextPlayer(); Assert.AreEqual(turn.GetPlayerInTurn(), travelers[1]); turn.TurnToNextPlayer(); Assert.AreEqual(turn.GetPlayerInTurn(), travelers[0]); }