Exemple #1
0
        /// <summary>
        /// Creates an array of <see cref="TextureFont"/>-s from the <see cref="TrippyFontFile"/>.
        /// </summary>
        /// <param name="font">The <see cref="TrippyFontFile"/> to create fonts from.</param>
        /// <param name="graphicsDevice">The <see cref="GraphicsDevice"/> the <see cref="TextureFont"/>-s will use.</param>
        /// <param name="generateMipmaps">Whether to generate mipmaps for the texture's font.</param>
        public static TextureFont[] CreateFonts(this TrippyFontFile font, GraphicsDevice graphicsDevice, bool generateMipmaps = false)
        {
            if (graphicsDevice == null)
            {
                throw new ArgumentNullException(nameof(graphicsDevice));
            }

            if (font == null)
            {
                throw new ArgumentNullException(nameof(font));
            }

            font.ThrowIfAnyNull();

            Texture2D texture = new Texture2D(graphicsDevice, (uint)font.Image.Width, (uint)font.Image.Height, generateMipmaps);

            try
            {
                TextureFont[] textureFonts = new TextureFont[font.FontDatas.Length];
                for (int i = 0; i < textureFonts.Length; i++)
                {
                    textureFonts[i] = font.FontDatas[i].CreateFont(texture);
                }

                texture.SetData(font.Image);
                return(textureFonts);
            }
            catch
            {
                texture.Dispose();
                throw;
            }
        }
 /// <summary>
 /// Creates an array of <see cref="TextureFont"/>-s by loading them from a trippy font file.
 /// </summary>
 /// <param name="graphicsDevice">The <see cref="GraphicsDevice"/> the <see cref="TextureFont"/>-s will use.</param>
 /// <param name="streamReader">The stream where the trippy font file is located.</param>
 /// <param name="generateMipmaps">Whether to generate mipmaps for the texture's font.</param>
 public static TextureFont[] FromStream(GraphicsDevice graphicsDevice, BinaryReader streamReader, bool generateMipmaps = false)
 {
     using TrippyFontFile fontFile = TrippyFontFile.FromStream(streamReader);
     return(fontFile.CreateFonts(graphicsDevice, generateMipmaps));
 }
 /// <summary>
 /// Creates an array of <see cref="TextureFont"/>-s by loading them from a trippy font file.
 /// </summary>
 /// <param name="graphicsDevice">The <see cref="GraphicsDevice"/> the <see cref="TextureFont"/>-s will use.</param>
 /// <param name="file">The file on disk where the trippy font file is located.</param>
 /// <param name="generateMipmaps">Whether to generate mipmaps for the texture's font.</param>
 public static TextureFont[] FromFile(GraphicsDevice graphicsDevice, string file, bool generateMipmaps = false)
 {
     using TrippyFontFile fontFile = TrippyFontFile.FromFile(file);
     return(fontFile.CreateFonts(graphicsDevice, generateMipmaps));
 }
Exemple #4
0
 /// <summary>
 /// Creates a single <see cref="TextureFont"/> from the <see cref="TrippyFontFile"/>.
 /// </summary>
 /// <param name="font">The <see cref="TrippyFontFile"/> to create fonts from.</param>
 /// <param name="graphicsDevice">The <see cref="GraphicsDevice"/> the <see cref="TextureFont"/> will use.</param>
 /// <param name="generateMipmaps">Whether to generate mipmaps for the texture's font.</param>
 public static TextureFont CreateFont(this TrippyFontFile font, GraphicsDevice graphicsDevice, bool generateMipmaps = false)
 {
     return(font.CreateFonts(graphicsDevice, generateMipmaps)[0]);
 }