void Update() { ChangeCamera = Leva.GetComponent <Movements> (); changethecamera = ChangeCamera.changecamera; ChangeCamera2 = Leva1.GetComponent <Triggers2> (); changethecamera1 = ChangeCamera2.changecamera1; }
void SetAllObjectsOff() { Triggers1.SetActive(false); Triggers2.SetActive(false); Triggers3.SetActive(false); Triggers4.SetActive(false); Triggers5.SetActive(false); }
// Update is called once per frame void Update() { ChangeCamera2 = Leva1.GetComponent <Triggers2> (); changethecamera1 = ChangeCamera2.changecamera1; if (changethecamera1 == true) { GetComponent <Rigidbody2D> ().AddForce(Vector2.up * playerJumpPower); } }
public void SetEvent2Off() { Triggers2.SetActive(false); }
void ShowObjectsTwo() { Triggers2.SetActive(true); }