public void Triangulate() { _Polygon = new Polygon(); foreach (var vector2 in _Contour) { _Polygon.Add(vector2); } _TriangleNetMesh = (TriangleNetMesh)_Polygon.Triangulate(); _Filter.mesh = _TriangleNetMesh.GenerateUnityMesh(); }
public void Triangulate() { _Polygon = new Polygon(); foreach (var vector2 in _Contour) { _Polygon.Add(vector2); } _TriangleNetMesh = (TriangleNetMesh)_Polygon.Triangulate(); _Filter.mesh = _TriangleNetMesh.GenerateUnityMesh(); }