public void Triangulate()
 {
     _Polygon = new Polygon();
     foreach (var vector2 in _Contour)
     {
         _Polygon.Add(vector2);
     }
     _TriangleNetMesh = (TriangleNetMesh)_Polygon.Triangulate();
     _Filter.mesh     = _TriangleNetMesh.GenerateUnityMesh();
 }