Exemple #1
0
        public void RenderLights(Matrix4 transform)
        {
            transform *= Matrix4.Translate(m_map.ZoneSize.X * m_id.X, m_map.ZoneSize.Y * m_id.Y, 0);

            //GL.PolygonMode(GL.FRONT_AND_BACK, GL.LINE);
            m_lightRenderer.Render(transform);
            //GL.PolygonMode(GL.FRONT_AND_BACK, GL.FILL);
        }
        public void Render(Matrix4 transform)
        {
            //GL.PolygonMode(GL.FRONT_AND_BACK, GL.LINE);

            m_renderer.Render(transform);

            //GL.PolygonMode(GL.FRONT_AND_BACK, GL.FILL);
        }