public void RenderLights(Matrix4 transform) { transform *= Matrix4.Translate(m_map.ZoneSize.X * m_id.X, m_map.ZoneSize.Y * m_id.Y, 0); //GL.PolygonMode(GL.FRONT_AND_BACK, GL.LINE); m_lightRenderer.Render(transform); //GL.PolygonMode(GL.FRONT_AND_BACK, GL.FILL); }
public void Render(Matrix4 transform) { //GL.PolygonMode(GL.FRONT_AND_BACK, GL.LINE); m_renderer.Render(transform); //GL.PolygonMode(GL.FRONT_AND_BACK, GL.FILL); }