Exemple #1
0
        //public ParticleEngine ParticleEngine { get; set; }

        public Zone(Map map, Vector2i id)
        {
            m_id            = id;
            m_map           = map;
            Walls           = new List <Wall>();
            Lights          = new List <Light>();
            Trees           = new List <Tree>();
            m_wallRenderer  = new SegmentRenderer();
            m_lightRenderer = new TriangleFanRenderer();
            Floor           = new Floor(this);
            m_treeRenderer  = new SpriteRenderer(TreesSprites.Instance);

            Generate();
        }
 public ShootManager()
 {
     Shoots     = new List <Shoot>();
     m_renderer = new TriangleFanRenderer();
 }