public void TriClicked() { GameObject triManagerObject = GameObject.Find("TriManager"); TriManager triManager = triManagerObject.GetComponent <TriManager>(); if (!triManager.CurTriList.Contains(this.gameObject)) { triManager.TriIncrease(this.gameObject); Debug.Log(triManager.TriCounter); } else { triManager.TriRemove(this.gameObject); Debug.Log(triManager.TriCounter); } }