Exemple #1
0
 protected virtual void OnTriggerEnter(Collider bam)
 {
     if (bam.CompareTag("Treasure") && canPickupTreasure && !bCarryingTreasure)
     {
         Treasure pickup = bam.GetComponent <Treasure>();           //treasure implements IPickup
         if (pickup.IsAvailable)
         {
             pickup.Pickup(transform);
             bCarryingTreasure = true;
             carriedTreasure   = pickup;
         }
         //bam.gameObject.SetActive(false);
     }
     if (bam.CompareTag("Capture") && carriedTreasure != null)
     {
         UnityEventManager.TriggerEvent("TreasureEvent", carriedTreasure.Value);
         bCarryingTreasure = false;
         carriedTreasure.PutDown();
         carriedTreasure = null;
     }
 }