// Start is called before the first frame update void Start() { trigger_script = trigger.GetComponent <TrapTrigger>(); player_health = player.GetComponent <Player>(); trap_file_collider = this.GetComponent <Collider2D> (); trap_fire_audio = this.GetComponent <AudioSource>(); }
// Start is called before the first frame upadate private void Start() { trigger_script = trigger.GetComponent <TrapTrigger>(); player_health = player.GetComponent <Player>(); trap_file_collider = this.GetComponent <BoxCollider2D>(); animator = this.GetComponent <Animator>(); trap_fire_audio = this.GetComponent <AudioSource>(); animator.SetBool("active", false); }
// Start is called before the first frame upadate void Start() { trigger_script = trigger.GetComponent <TrapTrigger>(); trap_file_collider = this.GetComponent <Collider2D>(); animator = this.GetComponent <Animator>(); trap_fire_audio = this.GetComponent <AudioSource>(); animator.SetBool("active", false); Debug.Log("Start has been called"); playerUnarmed = GameObject.Find("Player"); Debug.Log("Line 1 called"); playerPistol = GameObject.Find("Player_Pistol"); Debug.Log("Line 2 called"); playerRifle = GameObject.Find("RiflePlayer"); Debug.Log("Line 3 called"); playerShotgun = GameObject.Find("ShotgunPlayer"); playerMachine = GameObject.Find("MachinegunPlayer"); player = GameObject.Find("Player").transform; }