Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     trigger_script     = trigger.GetComponent <TrapTrigger>();
     player_health      = player.GetComponent <Player>();
     trap_file_collider = this.GetComponent <Collider2D> ();
     trap_fire_audio    = this.GetComponent <AudioSource>();
 }
 // Start is called before the first frame upadate
 private void Start()
 {
     trigger_script     = trigger.GetComponent <TrapTrigger>();
     player_health      = player.GetComponent <Player>();
     trap_file_collider = this.GetComponent <BoxCollider2D>();
     animator           = this.GetComponent <Animator>();
     trap_fire_audio    = this.GetComponent <AudioSource>();
     animator.SetBool("active", false);
 }
Ejemplo n.º 3
0
    // Start is called before the first frame upadate
    void Start()
    {
        trigger_script = trigger.GetComponent <TrapTrigger>();

        trap_file_collider = this.GetComponent <Collider2D>();
        animator           = this.GetComponent <Animator>();
        trap_fire_audio    = this.GetComponent <AudioSource>();
        animator.SetBool("active", false);
        Debug.Log("Start has been called");

        playerUnarmed = GameObject.Find("Player");
        Debug.Log("Line 1 called");
        playerPistol = GameObject.Find("Player_Pistol");
        Debug.Log("Line 2 called");
        playerRifle = GameObject.Find("RiflePlayer");
        Debug.Log("Line 3 called");
        playerShotgun = GameObject.Find("ShotgunPlayer");
        playerMachine = GameObject.Find("MachinegunPlayer");
        player        = GameObject.Find("Player").transform;
    }