void DestoryDialogCallBack(object o) { m_parent.SetEnableQuality(false); m_parent.UpReSetUI(); WndManager.DestoryDialog <TrapUpStarWnd>(); }
private void BtnClose_OnClickEventHandler(UIButton sender) { m_parent.SetEnableQuality(false); WndEffects.DoCloseWndEffect(gameObject, DestoryDialogCallBack); }