public ZoomingAndScrolling() { InitializeComponent(); Title = AppResources.ZoomingScrollingTitle; this.lblZoomMode.Text = AppResources.ZoomMode; this.flexChart.ItemsSource = GenerateRandNormal(500); this.flexChart.Palette = C1.Xamarin.Forms.Chart.Palette.Superhero; this.flexChart.Header = AppResources.ScrollZoomInstructions; this.flexChart.AxisY.Format = "n2"; this.flexChart.LegendPosition = ChartPositionType.Bottom; //disable tooltip on android //Device.OnPlatform(Android: () => this.flexChart.ToolTip = null); ZoomBehavior z = new ZoomBehavior(); z.ZoomMode = GestureMode.X; flexChart.Behaviors.Add(z); TranslateBehavior t = new TranslateBehavior(); flexChart.Behaviors.Add(t); foreach (var item in Enum.GetNames(typeof(GestureMode))) { this.pickerZoomMode.Items.Add(item); } this.pickerZoomMode.SelectedIndex = 2; }
public CustomPlotElementsScrolling() { InitializeComponent(); Title = AppResources.CustomPlotElementsScrollingTitle; flexChart1.ItemsSource = new List <Company> { new Company { Name = "Apple", DevicesSold = 15.58 }, new Company { Name = "Google", DevicesSold = 20.23 }, new Company { Name = "Microsoft", DevicesSold = 10.46 }, }; flexChart1.AxisY.AxisLine = false; flexChart1.AxisY.Title = "Devices Sold (billions)"; flexChart1.LegendPosition = ChartPositionType.None; TranslateBehavior t = new TranslateBehavior(); flexChart1.Behaviors.Add(t); flexChart1.AxisX.Scale = 0.2; }
public override void ViewDidLoad() { base.ViewDidLoad(); chart.ItemsSource = GenerateRandNormal(500); chart.Palette = Palette.Superhero; chart.Header = NSBundle.MainBundle.LocalizedString("Drag to scroll/Pinch to zoom", "optional"); chart.AxisY.Format = "n2"; chart.BindingX = "X"; chart.Series.Add(new ChartSeries() { SeriesName = "Normal Distribution", Binding = "Y" }); chart.ChartType = ChartType.Scatter; chart.LegendPosition = ChartPositionType.Bottom; ZoomBehavior z = new ZoomBehavior(); chart.Behaviors.Add(z); TranslateBehavior t = new TranslateBehavior(); chart.Behaviors.Add(t); zoomModeSelector.SelectedSegment = 3; }
protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); SetContentView(Resource.Layout.activity_periodictable); var toolbar = FindViewById <Toolbar>(Resource.Id.toolbar); SetSupportActionBar(toolbar); SupportActionBar.Title = GetString(Resource.String.periodictable); SupportActionBar.SetDisplayHomeAsUpEnabled(true); SupportActionBar.SetHomeButtonEnabled(true); // initializing widgets sunburst = (C1Sunburst)FindViewById(Resource.Id.sunburst); sunburst.ShowTooltip = false; sunburst.LegendPosition = ChartPositionType.None; sunburst.InnerRadius = 0.3; sunburst.SelectionMode = ChartSelectionModeType.Point; sunburst.Binding = "Value"; sunburst.BindingName = "GroupName,SubGroupName,Symbol"; sunburst.ChildItemsPath = "SubGroups,Elements"; sunburst.ItemsSource = Data.Groups; sunburst.DataLabel.Position = PieLabelPosition.Center; sunburst.DataLabel.Content = "{}{name}"; sunburst.DataLabel.Style.FontSize = 6; sunburst.Tapped += Sunburst_Tapped; TranslateBehavior t = new TranslateBehavior(); sunburst.Behaviors.Add(t); ZoomBehavior z = new ZoomBehavior(); sunburst.Behaviors.Add(z); Resources resources = BaseContext.Resources; DisplayMetrics metrics = resources.DisplayMetrics; sunburst.TranslateCustomViews += (object sender, EventArgs e) => { if (_view != null) { _view.Visibility = ViewStates.Invisible; _view.SetX((int)(_x + sunburst.TranslationX)); _view.SetY((int)(_y + sunburst.TranslationY)); if (sunburst.Scale != 1) { if (_view.Parent != null) { _view.ScaleX = (float)sunburst.Scale; _view.ScaleY = (float)sunburst.Scale; } } _view.Visibility = ViewStates.Visible; } }; }
protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); // Create your application here SetContentView(Resource.Layout.activity_custom_plot_elements); var toolbar = FindViewById <Toolbar>(Resource.Id.toolbar); SetSupportActionBar(toolbar); SupportActionBar.Title = GetString(Resource.String.customPlotElementsScrolling); SupportActionBar.SetDisplayHomeAsUpEnabled(true); SupportActionBar.SetHomeButtonEnabled(true); // initializing widget mChart = this.FindViewById <FlexChart>(Resource.Id.flexchart); // set the binding for X-axis of FlexChart mChart.BindingX = "name"; // initialize series elements and set the binding to variables of // ChartPoint ChartSeries seriesdevices = new ChartSeries(); seriesdevices.Chart = mChart; seriesdevices.SeriesName = "Devices sold"; seriesdevices.Binding = "devicesSold"; // add series to list mChart.Series.Add(seriesdevices); // setting the source of data/items in FlexChart mChart.ItemsSource = CustomPoint.GetList(this); // Set axis Y title. mChart.AxisY.Title = "Devices Sold (billions)"; // Set axis Y line invisible. mChart.AxisY.AxisLine = false; seriesdevices.SymbolLoading += (object sender, SymbolEventArgs e) => { int index = e.Index; ImageView view = new ImageView(this.BaseContext); Bitmap logo = BitmapFactory.DecodeResource(this.BaseContext.Resources, imageResources[index]); view.SetImageBitmap(logo); e.PlotElement.Content = view; }; TranslateBehavior t = new TranslateBehavior(); mChart.Behaviors.Add(t); mChart.AxisX.Scale = 0.2; }
public override void ViewDidLoad() { base.ViewDidLoad(); // Perform any additional setup after loading the view, typically from a nib. chart = new FlexChart(); this.Add(chart); var cList = new List <Company> { new Company { Name = "Apple", DevicesSold = 15.58 }, new Company { Name = "Google", DevicesSold = 20.23 }, new Company { Name = "Microsoft", DevicesSold = 10.46 }, }; chart.ItemsSource = cList; chart.BindingX = "Name"; chart.Series.Add(new ChartSeries() { SeriesName = "DevicesSold", Binding = "DevicesSold,DevicesSold" }); chart.LegendPosition = ChartPositionType.None; chart.AxisY.AxisLine = false; chart.AxisY.Title = "Devices Sold (billions)"; chart.AxisY.Style = new ChartStyle() { FontAttributes = CoreText.CTFontSymbolicTraits.Italic, FontSize = 16 }; chart.Series[0].SymbolLoading += (object sender, SymbolEventArgs e) => { var company = e.Item as Company; string s = "Images/" + company.Name.ToLower() + ".png"; var img = new UIImage(s); UIImageView imgView = new UIImageView(img); imgView.ContentMode = UIViewContentMode.ScaleAspectFit; e.PlotElement.Content = imgView; }; TranslateBehavior translate = new TranslateBehavior(); chart.Behaviors.Add(translate); chart.AxisX.Scale = 0.2; }
// Use this for initialization void Start() { float speed = 0.1f; Behavior p1Up = new TranslateBehavior("player1 move up", mPlayer1, new Vector3( 0, 1, 0) * speed); Behavior p1Down = new TranslateBehavior("player1 move down", mPlayer1, new Vector3( 0, -1, 0) * speed); Behavior p1Left = new TranslateBehavior("player1 move left", mPlayer1, new Vector3(-1, 0, 0) * speed); Behavior p1Right = new TranslateBehavior("player1 move right", mPlayer1, new Vector3( 1, 0, 0) * speed); Behavior p2Up = new TranslateBehavior("player2 move up", mPlayer2, new Vector3( 0, 1, 0) * speed); Behavior p2Down = new TranslateBehavior("player2 move down", mPlayer2, new Vector3( 0, -1, 0) * speed); Behavior p2Left = new TranslateBehavior("player2 move left", mPlayer2, new Vector3(-1, 0, 0) * speed); Behavior p2Right = new TranslateBehavior("player2 move right", mPlayer2, new Vector3( 1, 0, 0) * speed); // create the control scheme that maps inputs to these behaviors SetControlScheme(0, p1Up, p1Down, p1Left, p1Right); SetControlScheme(1, p2Up, p2Down, p2Left, p2Right); }
protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); SetContentView(Resource.Layout.activity_zooming_and_scrolling); var toolbar = FindViewById <Toolbar>(Resource.Id.toolbar); SetSupportActionBar(toolbar); SupportActionBar.Title = GetString(Resource.String.zoomingAndScrolling); SupportActionBar.SetDisplayHomeAsUpEnabled(true); SupportActionBar.SetHomeButtonEnabled(true); // initializing widgets mChart = (FlexChart)FindViewById(Resource.Id.flexchart); mChart.ChartType = ChartType.Scatter; mZoomModeSpinner = (Spinner)FindViewById(Resource.Id.zoomModeSpinner); mChart.BindingX = "X"; ChartSeries seriesSales = new ChartSeries(); seriesSales.Chart = mChart; seriesSales.SeriesName = "Normal Distribution"; seriesSales.Binding = "Y"; mChart.Series.Add(seriesSales); mChart.ItemsSource = GenerateRandNormal(500); //mChart.AxisY.MajorUnit = 1.0; mChart.LegendPosition = ChartPositionType.Bottom; ZoomBehavior z = new ZoomBehavior(); mChart.Behaviors.Add(z); TranslateBehavior t = new TranslateBehavior(); mChart.Behaviors.Add(t); ArrayAdapter adapter = ArrayAdapter.CreateFromResource(this, Resource.Array.zoomModeSpinnerValues, Android.Resource.Layout.SimpleSpinnerItem); adapter.SetDropDownViewResource(Android.Resource.Layout.SimpleSpinnerDropDownItem); mZoomModeSpinner.Adapter = adapter; mZoomModeSpinner.SetSelection(3); mZoomModeSpinner.ItemSelected += mZoomModeSpinner_ItemSelected; }
public override void ViewDidLoad() { base.ViewDidLoad(); // Perform any additional setup after loading the view, typically from a nib. sunburst = new C1Sunburst(); sunburst.ShowTooltip = false; sunburst.LegendPosition = ChartPositionType.None; sunburst.InnerRadius = 0.4; sunburst.SelectionMode = ChartSelectionModeType.Point; sunburst.Binding = "Value"; sunburst.BindingName = "GroupName,SubGroupName,Symbol"; sunburst.ChildItemsPath = "SubGroups,Elements"; sunburst.ItemsSource = Data.Groups; sunburst.DataLabel.Position = PieLabelPosition.Center; sunburst.DataLabel.Content = "{}{name}"; sunburst.DataLabel.Style.FontSize = 6; sunburst.Tapped += Sunburst_Tapped; this.View.Add(sunburst); this.View.Add(popup); this.View.BringSubviewToFront(popup); ZoomBehavior z = new ZoomBehavior(); sunburst.Behaviors.Add(z); TranslateBehavior t = new TranslateBehavior(); sunburst.Behaviors.Add(t); sunburst.TranslateCustomViews += (object sender, EventArgs e) => { if (popup != null) { CGAffineTransform scale = CGAffineTransform.MakeScale((nfloat)sunburst.Scale, (nfloat)sunburst.Scale); CGAffineTransform transform = CGAffineTransform.MakeTranslation((nfloat)sunburst.TranslationX, (nfloat)sunburst.TranslationY); popup.Transform = CGAffineTransform.Multiply(scale, transform); } }; sunburst.ClipsToBounds = true; }
public LoadAnimationSample() { InitializeComponent(); Title = AppResources.LoadAnimationTitle; this.lblChartType.Text = AppResources.ChartType; this.lblStacking.Text = AppResources.Stacking; this.lblRotated.Text = AppResources.Rotated; foreach (var item in ChartSampleFactory.GetAllChartTypes()) { this.pickerChartType.Items.Add(item.ToString()); } foreach (var item in Enum.GetNames(typeof(ChartStackingType))) { this.pickerStackType.Items.Add(item); } foreach (var item in Enum.GetNames(typeof(AnimationMode))) { this.pickerAnimationMode.Items.Add(item); } ZoomBehavior z = new ZoomBehavior(); z.ZoomMode = GestureMode.X; flexChart.Behaviors.Add(z); TranslateBehavior t = new TranslateBehavior(); flexChart.Behaviors.Add(t); this.pickerChartType.SelectedIndex = 0; this.pickerStackType.SelectedIndex = 0; this.pickerAnimationMode.SelectedIndex = 3; flexChart.AnimationMode = C1.Xamarin.Forms.Chart.AnimationMode.All; C1Animation loadAnimation = new C1Animation(); loadAnimation.Duration = new TimeSpan(1500 * 10000); loadAnimation.Easing = Xamarin.Forms.Easing.CubicInOut; flexChart.LoadAnimation = loadAnimation; }
public PeriodicTable() { InitializeComponent(); Title = AppResources.PeriodicTableTitle; this.sunburst.ItemsSource = Data.Groups; List <Color> CustomPalette = new List <Color> { Color.FromHex("#f44336"), Color.FromHex("#9c27b0"), Color.FromHex("#3f51b5"), Color.FromHex("#03A9F4"), Color.FromHex("#009688"), Color.FromHex("#8BC34A") }; sunburst.Palette = Palette.Custom; sunburst.CustomPalette = CustomPalette; this.sunburst.Tapped += Sunburst_Tapped; this.sunburst.Rendering += Sunburst_Rendering; TranslateBehavior t = new TranslateBehavior(); sunburst.Behaviors.Add(t); ZoomBehavior z = new ZoomBehavior(); sunburst.Behaviors.Add(z); sunburst.TranslateCustomViews += Sunburst_TranslateCustomViews; }
public override Behavior GenerateRecordedBehavior() { TranslateBehavior generated_behavior = new TranslateBehavior("auto generate magnetic behavior", mOperand, m_Delta); return generated_behavior; }
// Use this for initialization void Start() { // create mock scene with two player objects mPlayer1 = GameObject.CreatePrimitive(PrimitiveType.Cube); mPlayer2 = GameObject.Find("CubeHand"); Vector3 scale = new Vector3(0.1f, 0.1f, 0.1f); mPlayer1.transform.localScale = scale; mPlayer2.transform.localScale = scale; // find the camera and man mCamera = GameObject.Find("Main Camera"); mMan = GameObject.Find("Man"); //RuntimeAnimatorController animCtrl = mMan.AddComponent("RuntimeAnimatorController") as RuntimeAnimatorController; // //RuntimeAnimatorController anim = (RuntimeAnimatorController)RuntimeAnimatorController.Instantiate(Resources.Load("myAnimation", typeof(RuntimeAnimatorController))); AnimatorOverrideController overrideController = new AnimatorOverrideController(); //Animator manimator = mMan.GetComponent<Animator>(); //manimator.runtimeAnimatorController = overrideController; // mLeftHand = GameObject.FindWithTag("LeftHand"); mRightHand = GameObject.FindWithTag("RightHand"); mRightShoulder = GameObject.FindWithTag("RightShoulder"); // hook up the IK if (mRightShoulder != null) { //IKControl ik = mRightShoulder.GetComponent<IKControl>(); //ik.target = mPlayer2.transform; //ik.ikActive = true; //IKCtrl ik = mRightShoulder.GetComponent<IKCtrl>(); //ik.rightHandObj = mPlayer2.transform; //ik.ikActive = true; //ikLimb2 ik = mRightShoulder.GetComponent<ikLimb2>(); //IKLimb ik = mRightShoulder.GetComponent<IKLimb>(); IKScriptNew ik = mRightShoulder.GetComponent<IKScriptNew>(); //ik.target = mPlayer2.transform; ik.IsEnabled = true; } // restart the scene Restart(); // create the behaviors in this scene float speed = 0.025f; Behavior p1Up = new TranslateBehavior("player1 move up", mPlayer1, new Vector3( 0, 1, 0) * speed); Behavior p1Down = new TranslateBehavior("player1 move down", mPlayer1, new Vector3( 0, -1, 0) * speed); Behavior p1Left = new TranslateBehavior("player1 move left", mPlayer1, new Vector3(-1, 0, 0) * speed); Behavior p1Right = new TranslateBehavior("player1 move right", mPlayer1, new Vector3( 1, 0, 0) * speed); Behavior p2Up = new TranslateBehavior("player2 move up", mPlayer2, new Vector3( 0, 1, 0) * speed); Behavior p2Down = new TranslateBehavior("player2 move down", mPlayer2, new Vector3( 0, -1, 0) * speed); Behavior p2Left = new TranslateBehavior("player2 move left", mPlayer2, new Vector3(-1, 0, 0) * speed); Behavior p2Right = new TranslateBehavior("player2 move right", mPlayer2, new Vector3( 1, 0, 0) * speed); // create the control scheme that maps inputs to these behaviors mControls = new ControlScheme(); mControls.AddControl(new KeyCodeControlSignal(KeyCode.W), p1Up ); mControls.AddControl(new KeyCodeControlSignal(KeyCode.S), p1Down ); mControls.AddControl(new KeyCodeControlSignal(KeyCode.A), p1Left ); mControls.AddControl(new KeyCodeControlSignal(KeyCode.D), p1Right); mControls.AddControl(new KeyCodeControlSignal(KeyCode.UpArrow), p2Up ); mControls.AddControl(new KeyCodeControlSignal(KeyCode.DownArrow), p2Down ); mControls.AddControl(new KeyCodeControlSignal(KeyCode.LeftArrow), p2Left ); mControls.AddControl(new KeyCodeControlSignal(KeyCode.RightArrow), p2Right); // mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, 1.0f), p1Up ); mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, -1.0f), p1Down ); mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, -1.0f), p1Left ); mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.One, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, 1.0f), p1Right ); mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, 1.0f), p2Up ); mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.Y, -1.0f), p2Down ); mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, -1.0f), p2Left ); mControls.AddControl(new GamepadAxisControlSignal(GamepadInput.GamePad.Index.Two, GamepadInput.GamePad.Axis.LeftStick, GamepadAxisControlSignal.Dimension.X, 1.0f), p2Right ); }
// Use this for initialization void Start() { mRandomReverter = new RandomReverter(); GameObject ArrowIndicator = GameObject.Find("ArrowIndicator"); ElevatorArrow ArrowScript = null; if (ScenarioManager.Instance.GetDifficultyInfo().name == "Easy") { if (ArrowIndicator != null) { ArrowScript = ArrowIndicator.GetComponent<ElevatorArrow>() as ElevatorArrow; } } Dictionary<int, string> floorMap = new Dictionary<int, string>(); int heavenFloor = Random.Range(1, 4); floorMap.Add(heavenFloor, "heaven"); string team_instructions = ""; switch(heavenFloor) { case 1: floorMap.Add(2, "hell"); floorMap.Add(3, "bathroom"); team_instructions = "Ground floor exit!\nGo!"; if (ArrowScript != null) { ArrowScript.m_FloorGArrow.SetActive(true); } break; case 2: floorMap.Add(1, "hell"); floorMap.Add(3, "bathroom"); team_instructions = "1st floor exit!\nGo!"; if (ArrowScript != null) { ArrowScript.m_Floor1Arrow.SetActive(true); } break; case 3: floorMap.Add(2, "hell"); floorMap.Add(1, "bathroom"); team_instructions = "2nd floor exit!\nGo!"; if (ArrowScript != null) { ArrowScript.m_Floor2Arrow.SetActive(true); } break; } GameObject instructions = GameObject.Find("team instructions"); Text text = instructions.GetComponent<Text>() as Text; text.text = team_instructions; GameObject leftDoor = GameObject.Find("left door"); GameObject rightDoor = GameObject.Find("right door"); // find key game objects mHand = GameObject.Find("IK_fingertip"); //Debug.Log("hand obj name: " + mHand.name); mElevateKeyPad = GameObject.Find("elevator button keypad"); //Debug.Log("mElevateKeyPad name: " + mElevateKeyPad.name); mCorrectButton = GameObject.Find("button.001"); mWrongButton = GameObject.Find("button.002"); mGameCamera = GameObject.Find("Main Camera"); mElevatorFloor = GameObject.Find("big ground"); GameObject elevatorWall = GameObject.Find("elevator walls"); mHellBackground = GameObject.Find("outside environment_hell"); mHeavenBackground = GameObject.Find("outside environment_heaven"); mBathroomBackground = GameObject.Find("outside environment_bathroom"); // find IK objects mGameObject_IK_Control = GameObject.Find("IK_Control"); mGameObject_RightArm = GameObject.Find("mixamorig:RightArm"); mGameObject_RightForeArm = GameObject.Find("mixamorig:RightForeArm"); mGameObject_RightHand = GameObject.Find("mixamorig:RightHand"); mGameObject_IK_fingertip = GameObject.Find("IK_fingertip"); mGameObject_IK_elbow = GameObject.Find("IK_elbow"); // sample initial state first-time through mRememberedTransform_IK_Control.Read (mGameObject_IK_Control.transform); mRememberedTransform_RightArm.Read (mGameObject_RightArm.transform); mRememberedTransform_RightForeArm.Read(mGameObject_RightForeArm.transform); mRememberedTransform_RightHand.Read (mGameObject_RightHand.transform); mRememberedTransform_IK_fingertip.Read(mGameObject_IK_fingertip.transform); mRememberedTransform_IK_elbow.Read (mGameObject_IK_elbow.transform); // initialize state Reset(); ElevatorMoveBehavior elevatorMover = new ElevatorMoveBehavior("elevator move", mElevatorFloor, floorMap, leftDoor, rightDoor, this, mHellBackground, mHeavenBackground, mBathroomBackground, elevator_bell); for(int i = 0; i < mFloorSignals.Count; ++i) { mIndirectControls.AddControl(mFloorSignals[i], elevatorMover); GameObject obj = GameObject.Find("button.00" + (i+1).ToString()); //Debug.Log(obj.name); mIndirectControls.AddControl(mButtonPushSignals[i], new CorrectButtonBehavior("correct button push", obj, mHand, i)); /* ButtonPushBehavior pushBehavior; if (i == 0) { pushBehavior = new CorrectButtonBehavior("correct button push", obj, mHand, i, this); } else { pushBehavior = new WrongButtonBehavior("wrong button push", obj, mHand, i); } mIndirectControls.AddControl(mButtonPushSignals[i], pushBehavior); //*/ } // these are not presently actually used //List<ButtonPushBehavior> buttonBehaviorList = new List<ButtonPushBehavior>(); //buttonBehaviorList.Add(new CorrectButtonBehavior("correct button push", mCorrectButton, mHand, 1)); //buttonBehaviorList.Add(new WrongButtonBehavior("wrong button push", mWrongButton, mHand, 2)); float speed = 0.01f; // automatic controls mControls.AddControl(new TrueSignal(), new UnstableBehavior("unstable hand", mHand)); // first player Behavior p1Up = new TranslateBehavior("player1 move up", mHand, new Vector3( 0, 1, 0) * speed); Behavior p1Down = new TranslateBehavior("player1 move down", mHand, new Vector3( 0, -1, 0) * speed); Behavior p1Left = new TranslateBehavior("player1 move left", mHand, new Vector3( 1, 0, 0) * speed); Behavior p1Right = new TranslateBehavior("player1 move right", mHand, new Vector3(-1, 0, 0) * speed); SetControlScheme(0, p1Up, p1Down, p1Left, p1Right); // second player mHandPushBehavior = new PushBehavior("finger push", mHand, mElevateKeyPad); SetControlScheme(1, mHandPushBehavior, null, null, null); //mControls.AddControl(new TrueSignal(), scenario.GetBehavior("unstable hand")); //mControls.AddControl(new TrueSignal(), new CorrectButtonBehavior("correct button push", mCorrectButton, mHand, 1)); //mControls.AddControl(new TrueSignal(), new CorrectButtonBehavior("wrong button push", mWrongButton, mHand, 2)); }
public override Behavior GenerateRecordedBehavior() { //Debug.Log("UnstableBehavior GenerateRecordedBehavior"); TranslateBehavior generated_behavior = new TranslateBehavior("auto generate unstable behavior", mOperand, position_offset); return generated_behavior; }