public override void BeginSetup() { inObj = new GameObjectInput(this); outVect = new Vector2Output(this); inputs.Add(inObj); outputs.Add(outVect); }
public override void BeginSetup() { pos = new Vector2Output(this); rot = new Vector3Output(this); vel = new Vector2Output(this); outputs.AddRange(new Output[] { pos, rot, vel }); inp = new GameObjectInput(this); inputs.Add(inp); }