// Use this for initialization void Start() { CheeseAmount = 0; Timer = TimeLimit; catAtLeft = true; iscallCat = true; isPlayerAlive = true; isRatInMouth = false; updateUI(); StartCoroutine("updateTimer"); StartCoroutine("callCat"); _TC = FindObjectOfType(typeof(TransitionControllerGamePlay)) as TransitionControllerGamePlay; }
// Use this for initialization void Start() { _AC = FindObjectOfType(typeof(AudioController)) as AudioController; _TC = FindObjectOfType(typeof(TransitionControllerGamePlay)) as TransitionControllerGamePlay; }
// Use this for initialization void Start() { _TC = FindObjectOfType(typeof(TransitionControllerGamePlay)) as TransitionControllerGamePlay; StartCoroutine("preTitle"); }