Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     CheeseAmount  = 0;
     Timer         = TimeLimit;
     catAtLeft     = true;
     iscallCat     = true;
     isPlayerAlive = true;
     isRatInMouth  = false;
     updateUI();
     StartCoroutine("updateTimer");
     StartCoroutine("callCat");
     _TC = FindObjectOfType(typeof(TransitionControllerGamePlay)) as TransitionControllerGamePlay;
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     _AC = FindObjectOfType(typeof(AudioController)) as AudioController;
     _TC = FindObjectOfType(typeof(TransitionControllerGamePlay)) as TransitionControllerGamePlay;
 }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     _TC = FindObjectOfType(typeof(TransitionControllerGamePlay)) as TransitionControllerGamePlay;
     StartCoroutine("preTitle");
 }