void Update() { transformShake.Update(out _, out _); cameraTransform.localPosition = transformShake.positionOffset; cameraTransform.localRotation = Quaternion.Euler(transformShake.rotationOffset); }
void Update() { if (recoilTransform == null) { return; } bool positionUpdated, rotationUpdated; transformShake.Update(out positionUpdated, out rotationUpdated); HandleTransformMove(positionUpdated, rotationUpdated); }