protected override void OnDisable() { base.OnDisable(); _onLevelSpawn.Unsubscribe(SpawnSteps); _onLevelEnd.Unsubscribe(RespawnSteps); _onGameStart.Unsubscribe(StartGame); }
private void OnDisable() { if (TransformEvent) { TransformEvent.Unsubscribe(Align); } }
protected override void OnDisable() { base.OnDisable(); _onPlayerSpawn.Unsubscribe(SetTarget); }