void Start() { //Test(); trailGenerator = new TrailGenerator(); /*for(int i = 0; i < trailGenerator.TrailSpots.Count; i++) * { * Debug.Log(trailGenerator.TrailSpots[i].SpotName); * }*/ slotGenerator = new SlotGenerator(); hikerGenerator = new HikerGenerator(); SetGame(); }
void Awake() { if (m_momentumSlider != null) { m_momentumText = m_momentumSlider.GetComponentInChildren <Text>(); } if (m_momentumSlider != null) { m_momentumSlider.value = Momentum; m_momentumSlider.maxValue = MaxMomentum; } m_trailGenerator = GetComponent <TrailGenerator>(); UpdateText(); }
void Awake() { m_trail_generator = GetComponent <TrailGenerator>(); m_rigidbody = GetComponent <Rigidbody2D>(); }