void OnMouseDown() { if (parent.name == "UpgradeOverlay") { if (gameObject.name == "RangeUpBtn") { towerUI.UpgradeRange(); } if (gameObject.name == "DamageUpBtn") { towerUI.UpgradeDamage(); } if (gameObject.name == "CloseBtn") { towerUI.Hide(); } } if (parent.name == "BarracksOverlay") { if (gameObject.name == "SendUnitBtn") { } if (gameObject.name == "BuildModeBtn") { barracksUI.BuildMode(); } if (gameObject.name == "CloseBtn") { barracksUI.Hide(); } } }