public override void OnSpawned(GameObject obj) { base.OnSpawned(obj); _towerCmpt = _entity.GetCmpt <Pathea.TowerCmpt>(); if (null == _towerCmpt) { LogManager.Error("error tower cmpt:" + Id); } RPCServer(EPacketType.PT_InGame_InitData); }
void Start() { m_Entity = GetComponentInParent <PeEntity>(); if (m_Entity != null) { m_Entity.SetAttribute(AttribType.CampID, campid); m_Entity.SetAttribute(AttribType.DamageID, damageid); TowerCmpt tower = m_Entity.gameObject.AddComponent <TowerCmpt>(); tower.SkillID = skillid; tower.NeedVoxel = false; tower.OnMsg(EMsg.View_Prefab_Build, null, transform.parent.GetComponent <BiologyViewRoot>()); m_Entity.Tower = tower; BehaveCmpt behaveCmpt = m_Entity.gameObject.AddComponent <BehaveCmpt>(); behaveCmpt.SetAssetPath(behavePath); behaveCmpt.OnMsg(EMsg.View_Model_Build); if (m_Entity.netCmpt != null) { m_Entity.netCmpt.OnMsg(EMsg.Net_Instantiate, campid, damageid); if (m_Entity.netCmpt.IsController) { behaveCmpt.OnMsg(EMsg.Net_Controller); } else { behaveCmpt.OnMsg(EMsg.Net_Proxy); } } m_Entity.BehaveCmpt = behaveCmpt; TargetCmpt targetCmpt = m_Entity.gameObject.AddComponent <TargetCmpt>(); targetCmpt.OnMsg(EMsg.View_Model_Build, null, transform.parent.GetComponent <BiologyViewRoot>()); m_Entity.target = targetCmpt; } }