Example #1
0
    public override void OnSpawned(GameObject obj)
    {
        base.OnSpawned(obj);

        _towerCmpt = _entity.GetCmpt <Pathea.TowerCmpt>();
        if (null == _towerCmpt)
        {
            LogManager.Error("error tower cmpt:" + Id);
        }

        RPCServer(EPacketType.PT_InGame_InitData);
    }
Example #2
0
    void Start()
    {
        m_Entity = GetComponentInParent <PeEntity>();

        if (m_Entity != null)
        {
            m_Entity.SetAttribute(AttribType.CampID, campid);
            m_Entity.SetAttribute(AttribType.DamageID, damageid);

            TowerCmpt tower = m_Entity.gameObject.AddComponent <TowerCmpt>();
            tower.SkillID   = skillid;
            tower.NeedVoxel = false;
            tower.OnMsg(EMsg.View_Prefab_Build, null, transform.parent.GetComponent <BiologyViewRoot>());
            m_Entity.Tower = tower;

            BehaveCmpt behaveCmpt = m_Entity.gameObject.AddComponent <BehaveCmpt>();
            behaveCmpt.SetAssetPath(behavePath);
            behaveCmpt.OnMsg(EMsg.View_Model_Build);

            if (m_Entity.netCmpt != null)
            {
                m_Entity.netCmpt.OnMsg(EMsg.Net_Instantiate, campid, damageid);

                if (m_Entity.netCmpt.IsController)
                {
                    behaveCmpt.OnMsg(EMsg.Net_Controller);
                }
                else
                {
                    behaveCmpt.OnMsg(EMsg.Net_Proxy);
                }
            }

            m_Entity.BehaveCmpt = behaveCmpt;

            TargetCmpt targetCmpt = m_Entity.gameObject.AddComponent <TargetCmpt>();
            targetCmpt.OnMsg(EMsg.View_Model_Build, null, transform.parent.GetComponent <BiologyViewRoot>());
            m_Entity.target = targetCmpt;
        }
    }