// <<<<<<< feature/kosuke_debug // private int enterCount = 0; // //public static int score = 0; // //public static int HP = 100; // private float timeleft; // // Use this for initialization // IEnumerator Start () { // audioSource = gameObject.GetComponent<AudioSource>(); // audioSource.clip = audioClip; // audioSource.Play(); // enabled = false; // yield return new WaitForSeconds(2); // enabled = true; IEnumerator Start() { audioSource = gameObject.GetComponent <AudioSource>(); audioSource.clip = audioClip; audioSource.Play(); enabled = false; yield return(new WaitForSeconds(2)); enabled = true; touchWindow = GetComponent <TouchWindow>(); touchWindow.SetText(names, talks, NextScene, false); // タッチ時のテキスト情報を専用ファイルに渡す }
IEnumerator Start() { audioSource = gameObject.GetComponent <AudioSource>(); audioSource.clip = audioClip; audioSource.Play(); enabled = false; yield return(new WaitForSeconds(2)); enabled = true; touchWindow = GetComponent <TouchWindow>(); touchWindow.SetText(names, talks, NextScene, true); // タッチ時のテキスト情報を専用ファイルに渡す touchWindow.SetBack(Back, backSelectNumber, backEnterCount); // 背景切り替え時情報を専用ファイルに渡す }
IEnumerator Start() { audioSource = gameObject.GetComponent <AudioSource>(); audioSource.clip = audioClip; audioSource.Play(); Gallery.BadFlagSet(0); SaveFlag.SetBool(Gallery.endNames[2][0], true); //PlayerPrefs.Save(); if (Gallery.galleryFlag == true) { NextScene = "Gallery"; } enabled = false; yield return(new WaitForSeconds(2)); enabled = true; touchWindow = GetComponent <TouchWindow>(); touchWindow.SetText(names, talks, NextScene, false); // タッチ時のテキスト情報を専用ファイルに渡す }
IEnumerator Start() { audioSource = gameObject.GetComponent <AudioSource>(); audioSource.clip = audioClip; audioSource.Play(); Gallery.BitterFlagSet(2); SaveFlag.SetBool(Gallery.endNames[1][2], true); //PlayerPrefs.Save(); if (Gallery.galleryFlag == true) { NextScene = "Gallery"; } enabled = false; yield return(new WaitForSeconds(2)); enabled = true; touchWindow = GetComponent <TouchWindow>(); touchWindow.SetText(names, talks, NextScene, true); // タッチ時のテキスト情報を専用ファイルに渡す touchWindow.SetBack(Back, backSelectNumber, backEnterCount); // 背景切り替え時情報を専用ファイルに渡す }