TopDownControlls FindPlayer() { TopDownControlls player = FindObjectOfType <TopDownControlls>(); return(player); }
// Start is called before the first frame update public virtual void Start() { thePlayer = FindPlayer(); enemyState = EnemyState.alive; }
void Start() { thePlayer = FindObjectOfType <TopDownControlls>(); }
void Start() { thePlayer = GetPlayer(); ResetTime(); }
private void OnRenderObject() { thePlayer = FindObjectOfType <TopDownControlls>(); }