private void OnTriggerExit2D(Collider2D other) { if (other.gameObject.CompareTag("Player") && isTooltipVisible) { isTooltipVisible = false; tooltip.CloseTooltipPanel(); } }
private void OnTriggerExit2D(Collider2D other) { if (other.gameObject.CompareTag("Player") && isTooltipVisible) { isTooltipVisible = false; tooltip.CloseTooltipPanel(); } }