/// <summary> /// Invoked in simulation step updating /// </summary> public override void SimulationStep() { base.SimulationStep(); if (m_mouseTerrainPosition.HasValue) { m_action?.OnSimulationStep(m_mouseTerrainPosition.Value); } }
/// <summary> /// Invoked in simulation step updating /// </summary> public override void SimulationStep() { base.SimulationStep(); if (m_mouseTerrainPosition.HasValue) { m_action?.OnSimulationStep(m_mouseTerrainPosition.Value); } }