/// <summary>
        /// Renders a overlay effect
        /// </summary>
        /// <param name="cameraInfo"></param>
        public override void RenderOverlay(RenderManager.CameraInfo cameraInfo)
        {
            base.RenderOverlay(cameraInfo);

            if (m_mouseTerrainPosition.HasValue)
            {
                m_action?.OnRenderOverlay(cameraInfo, m_mouseTerrainPosition.Value);
            }

            if (m_distribution != null)
            {
                DistributionUtils.RenderSegments(cameraInfo, ColorConstants.SelectionColor, m_distribution.Road);
            }
        }