protected override IEnumerable <Toil> MakeNewToils() { // モップまで移動 yield return(Toils_Goto.GotoThing(MopInd, PathEndMode.Touch).FailOnDespawnedNullOrForbidden(MopInd)); // モップを手に取る yield return(Toils_Haul.StartCarryThing(MopInd)); // ターゲットが掃除対象として不適になっていたらリストから外す // Thing系にしか使えない var initExtractTargetFromQueue = Toils_Mizu.ClearConditionSatisfiedTargets( MoppingInd, lti => lti.Cell.GetFirstThing(pawn.Map, MizuDef.Thing_MoppedThing) != null); yield return(initExtractTargetFromQueue); yield return(Toils_JobTransforms.SucceedOnNoTargetInQueue(MoppingInd)); // ターゲットキューから次のターゲットを取り出す yield return(Toils_JobTransforms.ExtractNextTargetFromQueue(MoppingInd)); // ターゲットの元へ移動 yield return(Toils_Goto.GotoCell(MoppingInd, PathEndMode.Touch).JumpIf( () => { var target = pawn.jobs.curJob.GetTarget(MoppingInd); if (target.HasThing) { return true; } return target.Cell.GetFirstThing(pawn.Map, MizuDef.Thing_MoppedThing) != null; }, initExtractTargetFromQueue).JumpIfOutsideMopArea(MoppingInd, initExtractTargetFromQueue)); // モップ掛け作業中 var mopToil = new Toil { initAction = delegate { // 必要工数の計算 ticksLeftThisToil = MoppingTicks; }, // 細々とした設定 defaultCompleteMode = ToilCompleteMode.Delay }; mopToil.WithProgressBar(MoppingInd, () => 1f - ((float)ticksLeftThisToil / MoppingTicks), true); mopToil.PlaySustainerOrSound(() => SoundDefOf.Interact_CleanFilth); // 掃除中に条件が変更されたら最初に戻る mopToil.JumpIf( () => { var target = pawn.jobs.curJob.GetTarget(MoppingInd); if (target.HasThing) { return(true); } return(target.Cell.GetFirstThing(pawn.Map, MizuDef.Thing_MoppedThing) != null); }, initExtractTargetFromQueue); mopToil.JumpIfOutsideMopArea(MoppingInd, initExtractTargetFromQueue); yield return(mopToil); // モップ掛け終了 var finishToil = new Toil { initAction = () => { // モップオブジェクト生成 var moppedThing = ThingMaker.MakeThing(MizuDef.Thing_MoppedThing); GenSpawn.Spawn(moppedThing, MoppingPos, mopToil.actor.Map); // モップから水を減らす var compTool = Mop.GetComp <CompWaterTool>(); compTool.StoredWaterVolume -= ConsumeWaterVolume; }, defaultCompleteMode = ToilCompleteMode.Instant }; yield return(finishToil); // 最初に戻る yield return(Toils_Jump.JumpIf( initExtractTargetFromQueue, () => pawn.jobs.curJob.GetTargetQueue(MoppingInd).Count > 0)); // モップを片付ける場所を決める yield return(Toils_Mizu.TryFindStoreCell(MopInd, MopPlaceInd)); // Toil startCarryToil = new Toil(); // startCarryToil.initAction = () => // { // var actor = startCarryToil.actor; // var curJob = actor.jobs.curJob; // IntVec3 c; // if (StoreUtility.TryFindBestBetterStoreCellFor(Mop, actor, actor.Map, StoragePriority.Unstored, actor.Faction, out c)) // { // curJob.targetC = c; // curJob.count = 99999; // return; // } // }; // startCarryToil.defaultCompleteMode = ToilCompleteMode.Instant; // yield return startCarryToil; // 倉庫まで移動 yield return(Toils_Goto.GotoCell(MopPlaceInd, PathEndMode.Touch)); // 倉庫に置く yield return(Toils_Haul.PlaceHauledThingInCell(MopPlaceInd, null, true)); }