protected override IEnumerable <Toil> MakeNewToils() { Toil initExtractTargetFromQueue = Toils_JobTransforms.ClearDespawnedNullOrForbiddenQueuedTargets(TargetIndex.A); yield return(initExtractTargetFromQueue); yield return(Toils_JobTransforms.SucceedOnNoTargetInQueue(TargetIndex.A)); yield return(Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.A)); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch).JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, initExtractTargetFromQueue).JumpIfOutsideHomeArea(TargetIndex.A, initExtractTargetFromQueue)); Toil clean = new Toil(); clean.initAction = delegate { cleaningWorkDone = 0f; totalCleaningWorkDone = 0f; totalCleaningWorkRequired = Filth.def.filth.cleaningWorkToReduceThickness * (float)Filth.thickness; }; clean.tickAction = delegate { Filth filth = Filth; cleaningWorkDone += 1f; totalCleaningWorkDone += 1f; if (cleaningWorkDone > filth.def.filth.cleaningWorkToReduceThickness) { filth.ThinFilth(); cleaningWorkDone = 0f; if (filth.Destroyed) { clean.actor.records.Increment(RecordDefOf.MessesCleaned); ReadyForNextToil(); } } }; clean.defaultCompleteMode = ToilCompleteMode.Never; clean.WithEffect(EffecterDefOf.Clean, TargetIndex.A); clean.WithProgressBar(TargetIndex.A, () => totalCleaningWorkDone / totalCleaningWorkRequired, interpolateBetweenActorAndTarget: true); clean.PlaySustainerOrSound(delegate { ThingDef def = Filth.def; return((!def.filth.cleaningSound.NullOrUndefined()) ? def.filth.cleaningSound : SoundDefOf.Interact_CleanFilth); }); clean.JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, initExtractTargetFromQueue); clean.JumpIfOutsideHomeArea(TargetIndex.A, initExtractTargetFromQueue); yield return(clean); yield return(Toils_Jump.Jump(initExtractTargetFromQueue)); }
public static Toil makeCleanToil(TargetIndex progListIndex, TargetIndex filthListIndex, Toil nextTarget) { Toil toil = new Toil(); toil.initAction = delegate() { Filth filth = toil.actor.jobs.curJob.GetTarget(filthListIndex).Thing as Filth; var progQue = toil.actor.jobs.curJob.GetTargetQueue(progListIndex); progQue[0] = new IntVec3(0, 0, (int)filth.def.filth.cleaningWorkToReduceThickness * filth.thickness); }; toil.tickAction = delegate() { Filth filth = toil.actor.jobs.curJob.GetTarget(filthListIndex).Thing as Filth; var progQue = toil.actor.jobs.curJob.GetTargetQueue(progListIndex); IntVec3 iv = progQue[0].Cell; iv.x += 1; iv.y += 1; if (iv.x > filth.def.filth.cleaningWorkToReduceThickness) { filth.ThinFilth(); iv.x = 0; if (filth.Destroyed) { toil.actor.records.Increment(RecordDefOf.MessesCleaned); toil.actor.jobs.curDriver.ReadyForNextToil(); return; } } progQue[0] = iv; }; toil.defaultCompleteMode = ToilCompleteMode.Never; toil.WithEffect(EffecterDefOf.Clean, filthListIndex); toil.WithProgressBar(filthListIndex, delegate() { var q = toil.actor.CurJob.GetTargetQueue(progListIndex)[0]; float result = (float)q.Cell.y / q.Cell.z; return(result); } , true, -0.5f); toil.PlaySustainerOrSound(() => SoundDefOf.Interact_CleanFilth); toil.JumpIfDespawnedOrNullOrForbidden(filthListIndex, nextTarget); toil.JumpIfOutsideHomeArea(filthListIndex, nextTarget); toil.FailOnDestroyedOrNull(TargetIndex.A); return(toil); }
static IEnumerable <Toil> DoMakeToils(JobDriver_DoBill_Access __instance) { //normal scenario __instance.AddEndCondition(delegate { Thing thing = __instance.GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing; if (thing is Building && !thing.Spawned) { return(JobCondition.Incompletable); } return(JobCondition.Ongoing); }); __instance.FailOnBurningImmobile(TargetIndex.A); __instance.FailOn(delegate() { if (__instance.job.GetTarget(TargetIndex.A).Thing is Filth) { return(false); } IBillGiver billGiver = __instance.job.GetTarget(TargetIndex.A).Thing as IBillGiver; if (billGiver != null) { if (__instance.job.bill.DeletedOrDereferenced) { return(true); } if (!billGiver.CurrentlyUsableForBills()) { return(true); } } return(false); }); Toil gotoBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell); yield return(new Toil { initAction = delegate() { if (__instance.job.targetQueueB != null && __instance.job.targetQueueB.Count == 1) { UnfinishedThing unfinishedThing = __instance.job.targetQueueB[0].Thing as UnfinishedThing; if (unfinishedThing != null) { unfinishedThing.BoundBill = (Bill_ProductionWithUft)__instance.job.bill; } } } }); yield return(Toils_Jump.JumpIf(gotoBillGiver, () => __instance.job.GetTargetQueue(TargetIndex.B).NullOrEmpty())); //hauling patch if (Settings.adv_haul_all_ings && __instance.pawn.Faction == Faction.OfPlayer) { Toil checklist = new Toil(); checklist.initAction = delegate() { Pawn actor = checklist.actor; Job curJob = actor.jobs.curJob; List <LocalTargetInfo> targetQueue = curJob.GetTargetQueue(TargetIndex.B); if (targetQueue.NullOrEmpty()) { actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable); } else { foreach (var target in (targetQueue)) { if (target == null || target.Thing.DestroyedOrNull()) { actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable); break; } } } }; yield return(checklist); Toil extract = new Toil(); extract.initAction = delegate() { Pawn actor = extract.actor; Job curJob = actor.jobs.curJob; List <LocalTargetInfo> targetQueue = curJob.GetTargetQueue(TargetIndex.B); if (!curJob.countQueue.NullOrEmpty()) { if (curJob.countQueue[0] > targetQueue[0].Thing.stackCount) { actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable); } else { curJob.SetTarget(TargetIndex.B, targetQueue[0]); targetQueue.RemoveAt(0); curJob.count = curJob.countQueue[0]; curJob.countQueue.RemoveAt(0); } } }; Toil PickUpThing; List <LocalTargetInfo> L = __instance.job.GetTargetQueue(TargetIndex.B); if (L.Count < 2 && (L.Count == 0 || L[0].Thing.def.stackLimit < 2)) { PickUpThing = Toils_Haul.StartCarryThing(TargetIndex.B, true, false, true); } else { PickUpThing = new Toil(); PickUpThing.initAction = delegate() { Pawn actor = PickUpThing.actor; Job curJob = actor.jobs.curJob; Thing thing = curJob.GetTarget(TargetIndex.B).Thing; List <LocalTargetInfo> targetQueue = curJob.GetTargetQueue(TargetIndex.B); bool InventorySpawned = thing.ParentHolder == actor.inventory; if (InventorySpawned || !Toils_Haul.ErrorCheckForCarry(actor, thing)) { if (thing.stackCount < curJob.count) { actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable); } else { Thing splitThing = thing.SplitOff(curJob.count); if (splitThing.ParentHolder != actor.inventory && !actor.inventory.GetDirectlyHeldThings().TryAdd(splitThing, false)) { actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable); } if (!splitThing.Destroyed && splitThing.stackCount != 0) { targetQueue.Add(splitThing); if (!InventorySpawned) { CompUnloadChecker CUC = splitThing.TryGetComp <CompUnloadChecker>(); if (CUC != null) { CUC.ShouldUnload = true; } } } if (splitThing != thing && actor.Map.reservationManager.ReservedBy(thing, actor, curJob)) { actor.Map.reservationManager.Release(thing, actor, curJob); } } } }; } Toil TakeToHands = new Toil(); TakeToHands.initAction = delegate() { Pawn actor = TakeToHands.actor; Job curJob = actor.jobs.curJob; List <LocalTargetInfo> targetQueue = curJob.GetTargetQueue(TargetIndex.B); if (!targetQueue.NullOrEmpty() && targetQueue[0].Thing.ParentHolder != actor.carryTracker) { actor.inventory.innerContainer.TryTransferToContainer(targetQueue[0].Thing, actor.carryTracker.innerContainer); actor.Reserve(targetQueue[0], curJob); curJob.SetTarget(TargetIndex.B, targetQueue[0]); targetQueue.RemoveAt(0); } }; yield return(extract); Toil getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B); yield return(Toils_Jump.JumpIf(PickUpThing, () => __instance.job.GetTarget(TargetIndex.B).Thing.ParentHolder == __instance.pawn.inventory)); yield return(getToHaulTarget); yield return(PickUpThing); yield return(Toils_Jump.JumpIf(extract, () => !__instance.job.countQueue.NullOrEmpty())); yield return(TakeToHands); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B)); Toil findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C); yield return(findPlaceTarget); yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget, false)); yield return(Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, TakeToHands)); } else { Toil extract = Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.B, true); yield return(extract); Toil getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B); yield return(getToHaulTarget); yield return(Toils_Haul.StartCarryThing(TargetIndex.B, true, false, true)); yield return(JobDriver_DoBill_Access.JumpToCollectNextIntoHandsForBillCrutch(getToHaulTarget, TargetIndex.B)); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B)); Toil findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C); yield return(findPlaceTarget); yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget, false)); yield return(Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, extract)); } yield return(gotoBillGiver); //one line from normal scenario //cleaning patch if (Settings.adv_cleaning && !Utility.IncapableOfCleaning(__instance.pawn)) { Toil returnToBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell); Toil FilthList = new Toil(); FilthList.initAction = delegate() { Job curJob = FilthList.actor.jobs.curJob; if (curJob.GetTargetQueue(TargetIndex.A).NullOrEmpty()) { LocalTargetInfo A = curJob.GetTarget(TargetIndex.A); DoCleanComp comp; if (!Settings.clean_gizmo || (comp = A.Thing?.TryGetComp <DoCleanComp>()) == null || comp.Active) { IEnumerable <Filth> l = Utility.SelectAllFilth(FilthList.actor, A, Settings.adv_clean_num); Utility.AddFilthToQueue(curJob, TargetIndex.A, l, FilthList.actor); FilthList.actor.ReserveAsManyAsPossible(curJob.GetTargetQueue(TargetIndex.A), curJob); } curJob.targetQueueA.Add(A); } }; yield return(FilthList); yield return(Toils_Jump.JumpIf(returnToBillGiver, () => __instance.job.GetTargetQueue(TargetIndex.A).NullOrEmpty())); Toil CleanFilthList = Toils_JobTransforms.ClearDespawnedNullOrForbiddenQueuedTargets(TargetIndex.A, null); yield return(CleanFilthList); yield return(Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.A, true)); yield return(Toils_Jump.JumpIf(returnToBillGiver, () => __instance.job.GetTargetQueue(TargetIndex.A).NullOrEmpty())); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch).JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, CleanFilthList).JumpIfOutsideHomeArea(TargetIndex.A, CleanFilthList)); Toil clean = new Toil(); clean.initAction = delegate() { Filth filth = clean.actor.jobs.curJob.GetTarget(TargetIndex.A).Thing as Filth; __instance.billStartTick = 0; __instance.ticksSpentDoingRecipeWork = 0; __instance.workLeft = filth.def.filth.cleaningWorkToReduceThickness * filth.thickness; }; clean.tickAction = delegate() { Filth filth = clean.actor.jobs.curJob.GetTarget(TargetIndex.A).Thing as Filth; __instance.billStartTick += 1; __instance.ticksSpentDoingRecipeWork += 1; if (__instance.billStartTick > filth.def.filth.cleaningWorkToReduceThickness) { filth.ThinFilth(); __instance.billStartTick = 0; if (filth.Destroyed) { clean.actor.records.Increment(RecordDefOf.MessesCleaned); __instance.ReadyForNextToil(); return; } } }; clean.defaultCompleteMode = ToilCompleteMode.Never; clean.WithEffect(EffecterDefOf.Clean, TargetIndex.A); clean.WithProgressBar(TargetIndex.A, () => __instance.ticksSpentDoingRecipeWork / __instance.workLeft, true, -0.5f); clean.PlaySustainerOrSound(() => SoundDefOf.Interact_CleanFilth); clean.JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, CleanFilthList); clean.JumpIfOutsideHomeArea(TargetIndex.A, CleanFilthList); yield return(clean); yield return(Toils_Jump.Jump(CleanFilthList)); yield return(returnToBillGiver); } //continuation of normal scenario yield return(Toils_Recipe.MakeUnfinishedThingIfNeeded()); yield return(Toils_Recipe.DoRecipeWork().FailOnDespawnedNullOrForbiddenPlacedThings().FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell)); yield return(Toils_Recipe.FinishRecipeAndStartStoringProduct()); if (!__instance.job.RecipeDef.products.NullOrEmpty() || !__instance.job.RecipeDef.specialProducts.NullOrEmpty()) { yield return(Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null)); Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B); yield return(carryToCell); yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true)); Toil recount = new Toil(); recount.initAction = delegate() { Bill_Production bill_Production = recount.actor.jobs.curJob.bill as Bill_Production; if (bill_Production != null && bill_Production.repeatMode == BillRepeatModeDefOf.TargetCount) { __instance.MapCrutch().resourceCounter.UpdateResourceCounts(); } }; yield return(recount); } yield break; }
static IEnumerable <Toil> prepToils(JobDriver_Ingest driver, Toil chewToil) { if ((bool)LeatingFromInventory.GetValue(driver)) { yield return(Toils_Misc.TakeItemFromInventoryToCarrier(driver.pawn, TargetIndex.A)); } else { yield return((Toil)LReserveFood.Invoke(driver, new object[] { })); Toil gotoToPickup = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.A); yield return(Toils_Jump.JumpIf(gotoToPickup, () => driver.pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch).FailOnDespawnedNullOrForbidden(TargetIndex.A)); yield return(Toils_Jump.Jump(chewToil)); yield return(gotoToPickup); yield return(Toils_Ingest.PickupIngestible(TargetIndex.A, driver.pawn)); gotoToPickup = null; } if (driver.job.takeExtraIngestibles > 0) { foreach (Toil toil in (IEnumerable <Toil>)LTakeExtraIngestibles.Invoke(driver, new object[] { })) { yield return(toil); } } if (!driver.pawn.Drafted) { yield return(reserveChewSpot(driver.pawn, TargetIndex.A, TargetIndex.B)); Toil gotospot = gotoSpot(TargetIndex.B).FailOnDestroyedOrNull(TargetIndex.A); if (!Utility.IncapableOfCleaning(driver.pawn)) { TargetIndex filthListIndex = TargetIndex.B; TargetIndex progIndex = TargetIndex.A; Toil FilthList = new Toil(); FilthList.initAction = delegate() { Job curJob = FilthList.actor.jobs.curJob; // if (curJob.GetTargetQueue(filthListIndex).NullOrEmpty()) { LocalTargetInfo A = curJob.GetTarget(filthListIndex); if (!A.HasThing) { return; } IEnumerable <Filth> l = Utility.SelectAllFilth(FilthList.actor, A, Settings.adv_clean_num); Utility.AddFilthToQueue(curJob, filthListIndex, l, FilthList.actor); FilthList.actor.ReserveAsManyAsPossible(curJob.GetTargetQueue(filthListIndex), curJob); curJob.GetTargetQueue(filthListIndex).Add(A); } }; yield return(FilthList); yield return(Toils_Jump.JumpIf(gotospot, () => driver.job.GetTargetQueue(filthListIndex).NullOrEmpty())); Toil nextTarget = Toils_JobTransforms.ExtractNextTargetFromQueue(filthListIndex, true); yield return(nextTarget); yield return(Toils_Jump.JumpIf(gotospot, () => driver.job.GetTargetQueue(filthListIndex).NullOrEmpty())); yield return(Toils_Goto.GotoThing(filthListIndex, PathEndMode.Touch).JumpIfDespawnedOrNullOrForbidden(filthListIndex, nextTarget).JumpIfOutsideHomeArea(filthListIndex, nextTarget)); // if (driver.job.GetTargetQueue(progIndex).Count == 0) { driver.job.GetTargetQueue(progIndex).Add(new IntVec3(0, 0, 0)); } // Toil clean = new Toil(); clean.initAction = delegate() { Filth filth = clean.actor.jobs.curJob.GetTarget(filthListIndex).Thing as Filth; var progQue = clean.actor.jobs.curJob.GetTargetQueue(progIndex); progQue[0] = new IntVec3(0, 0, (int)filth.def.filth.cleaningWorkToReduceThickness * filth.thickness); }; clean.tickAction = delegate() { Filth filth = clean.actor.jobs.curJob.GetTarget(filthListIndex).Thing as Filth; var progQue = clean.actor.jobs.curJob.GetTargetQueue(progIndex); IntVec3 iv = progQue[0].Cell; iv.x += 1; iv.y += 1; if (iv.x > filth.def.filth.cleaningWorkToReduceThickness) { filth.ThinFilth(); iv.x = 0; if (filth.Destroyed) { clean.actor.records.Increment(RecordDefOf.MessesCleaned); driver.ReadyForNextToil(); return; } } progQue[0] = iv; }; clean.defaultCompleteMode = ToilCompleteMode.Never; clean.WithEffect(EffecterDefOf.Clean, filthListIndex); clean.WithProgressBar(filthListIndex, delegate() { var q = driver.job.GetTargetQueue(progIndex)[0]; float result = (float)q.Cell.y / q.Cell.z; return(result); } , true, -0.5f); clean.PlaySustainerOrSound(() => SoundDefOf.Interact_CleanFilth); clean.JumpIfDespawnedOrNullOrForbidden(filthListIndex, nextTarget); clean.JumpIfOutsideHomeArea(filthListIndex, nextTarget); clean.FailOnDestroyedOrNull(TargetIndex.A); yield return(clean); yield return(Toils_Jump.Jump(nextTarget)); } yield return(gotospot); } yield return(Toils_Ingest.FindAdjacentEatSurface(TargetIndex.B, TargetIndex.A)); yield break; }
static IEnumerable <Toil> _MakeToils(this JobDriver_SocialRelax driver) { //driver.EndOnDespawnedOrNull(TargetIndex.A, JobCondition.Incompletable); driver.AddEndCondition(delegate { LocalTargetInfo target = driver.GetActor().jobs.curJob.GetTarget(TargetIndex.A); Thing thing = target.Thing; if (thing == null && target.IsValid || thing is Filth) { return(JobCondition.Ongoing); } if (thing == null || !thing.Spawned || thing.Map != driver.GetActor().Map) { return(JobCondition.Incompletable); } return(JobCondition.Ongoing); }); if (driver.HasChair()) { driver.EndOnDespawnedOrNull(TargetIndex.B, JobCondition.Incompletable); } if (driver.HasDrink()) { driver.FailOnDestroyedNullOrForbidden(TargetIndex.C); yield return(Toils_Goto.GotoThing(TargetIndex.C, PathEndMode.OnCell).FailOnSomeonePhysicallyInteracting(TargetIndex.C)); yield return(Toils_Haul.StartCarryThing(TargetIndex.C, false, false, false)); } //cleaning patch Toil GoToRelaxPlace = Toils_Goto.GotoCell(TargetIndex.B, PathEndMode.OnCell); if (Settings.adv_cleaning_ingest && !Utility.IncapableOfCleaning(driver.pawn)) { Toil FilthList = new Toil(); FilthList.initAction = delegate() { Job curJob = FilthList.actor.jobs.curJob; if (curJob.GetTargetQueue(TargetIndex.A).NullOrEmpty()) { LocalTargetInfo A = curJob.GetTarget(TargetIndex.A); IEnumerable <Filth> l = Utility.SelectAllFilth(FilthList.actor, A, Settings.adv_clean_num); Utility.AddFilthToQueue(curJob, TargetIndex.A, l, FilthList.actor); FilthList.actor.ReserveAsManyAsPossible(curJob.GetTargetQueue(TargetIndex.A), curJob); curJob.targetQueueA.Add(A); } }; yield return(FilthList); yield return(Toils_Jump.JumpIf(GoToRelaxPlace, () => driver.job.GetTargetQueue(TargetIndex.A).NullOrEmpty())); Toil CleanFilthList = Toils_JobTransforms.ClearDespawnedNullOrForbiddenQueuedTargets(TargetIndex.A, null); yield return(CleanFilthList); yield return(Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.A, true)); yield return(Toils_Jump.JumpIf(GoToRelaxPlace, () => driver.job.GetTargetQueue(TargetIndex.A).NullOrEmpty())); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch).JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, CleanFilthList).JumpIfOutsideHomeArea(TargetIndex.A, CleanFilthList)); // driver.job.GetTargetQueue(TargetIndex.B).Add(new IntVec3(0, 0, 0)); Toil clean = new Toil(); clean.initAction = delegate() { Filth filth = clean.actor.jobs.curJob.GetTarget(TargetIndex.A).Thing as Filth; var progQue = clean.actor.jobs.curJob.GetTargetQueue(TargetIndex.B); progQue[0] = new IntVec3(0, 0, (int)filth.def.filth.cleaningWorkToReduceThickness * filth.thickness); }; clean.tickAction = delegate() { Filth filth = clean.actor.jobs.curJob.GetTarget(TargetIndex.A).Thing as Filth; var progQue = clean.actor.jobs.curJob.GetTargetQueue(TargetIndex.B); IntVec3 iv = progQue[0].Cell; iv.x += 1; iv.y += 1; if (iv.x > filth.def.filth.cleaningWorkToReduceThickness) { filth.ThinFilth(); iv.x = 0; if (filth.Destroyed) { clean.actor.records.Increment(RecordDefOf.MessesCleaned); driver.ReadyForNextToil(); return; } } progQue[0] = iv; }; clean.defaultCompleteMode = ToilCompleteMode.Never; clean.WithEffect(EffecterDefOf.Clean, TargetIndex.A); clean.WithProgressBar(TargetIndex.A, delegate() { var q = driver.job.GetTargetQueue(TargetIndex.B)[0]; float result = (float)q.Cell.y / q.Cell.z; return(result); } , true, -0.5f); clean.PlaySustainerOrSound(() => SoundDefOf.Interact_CleanFilth); clean.JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, CleanFilthList); clean.JumpIfOutsideHomeArea(TargetIndex.A, CleanFilthList); yield return(clean); yield return(Toils_Jump.Jump(CleanFilthList)); } yield return(GoToRelaxPlace); // float joyoffset; ThingDef def = driver.job.GetTarget(TargetIndex.C).HasThing ? driver.job.GetTarget(TargetIndex.C).Thing.def : null; if (Settings.social_relax_economy && def != null && def.IsIngestible) { joyoffset = def.ingestible.joy * driver.pawn.needs.joy.tolerances.JoyFactorFromTolerance(def.ingestible.JoyKind); //minimum amount of time for action to perform float baseoffset = Mathf.Max(0.36f / 2500f * def.ingestible.baseIngestTicks, 0.36f / 2500f * 60f * 4f); float expected = 1f - driver.pawn.needs.joy.CurLevel - joyoffset; if (expected < baseoffset) { float expected2 = 1f - driver.pawn.needs.joy.CurLevel - baseoffset; if (expected2 < 0f) { joyoffset = 0f; } else if (expected2 < baseoffset) { joyoffset = baseoffset - expected2; } else { joyoffset += expected - baseoffset; } } } else { joyoffset = 0f; } Toil toil = new Toil(); toil.tickAction = delegate() { driver.pawn.rotationTracker.FaceCell(driver.ClosestGatherSpotParentCell()); driver.pawn.GainComfortFromCellIfPossible(false); JoyTickCheckEndOffset(driver.pawn, joyoffset, JoyTickFullJoyAction.GoToNextToil); }; toil.handlingFacing = true; toil.defaultCompleteMode = ToilCompleteMode.Delay; toil.defaultDuration = driver.job.def.joyDuration; toil.AddFinishAction(delegate { JoyUtility.TryGainRecRoomThought(driver.pawn); }); toil.socialMode = RandomSocialMode.SuperActive; Toils_Ingest.AddIngestionEffects(toil, driver.pawn, TargetIndex.C, TargetIndex.None); yield return(toil); if (driver.HasDrink()) { yield return(Toils_Ingest.FinalizeIngest(driver.pawn, TargetIndex.C)); } yield break; }
protected override IEnumerable <Toil> MakeNewToils() { PawnAutocleaner cleaner = pawn as PawnAutocleaner; AutocleanerJobDef def = job.def as AutocleanerJobDef; CompPowerTrader comp = pawn.TryGetComp <CompPowerTrader>(); if (comp != null) { PowerConnectionMaker.DisconnectFromPowerNet(comp); } Toil initExtractTargetFromQueue = Toils_JobTransforms.ClearDespawnedNullOrForbiddenQueuedTargets(TargetIndex.A, null); yield return(initExtractTargetFromQueue); yield return(Toils_JobTransforms.SucceedOnNoTargetInQueue(TargetIndex.A)); yield return(Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.A, true)); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.OnCell).JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, initExtractTargetFromQueue).JumpIfOutsideHomeArea(TargetIndex.A, initExtractTargetFromQueue)); Toil clean = new Toil(); clean.initAction = delegate() { cleaningWorkDone = 0f; totalCleaningWorkDone = 0f; totalCleaningWorkRequired = Filth.def.filth.cleaningWorkToReduceThickness * Filth.thickness; }; clean.tickAction = delegate() { Filth filth = Filth; cleaningWorkDone += 1f; totalCleaningWorkDone += 1f; if (cleaner != null && def != null) { cleaner.charge -= def.activeDischargePerSecond / cleaner.AutoDef.dischargePeriodTicks; if (cleaner.LowPower) { EndJobWith(JobCondition.Incompletable); return; } } if (cleaningWorkDone > filth.def.filth.cleaningWorkToReduceThickness) { filth.ThinFilth(); cleaningWorkDone = 0f; if (filth.Destroyed) { clean.actor.records.Increment(RecordDefOf.MessesCleaned); ReadyForNextToil(); return; } } }; clean.defaultCompleteMode = ToilCompleteMode.Never; clean.WithProgressBar(TargetIndex.A, () => totalCleaningWorkDone / totalCleaningWorkRequired, true, -0.5f); clean.PlaySustainerOrSound(() => SoundDefOf.Interact_CleanFilth); clean.JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, initExtractTargetFromQueue); clean.JumpIfOutsideHomeArea(TargetIndex.A, initExtractTargetFromQueue); yield return(clean); yield return(Toils_Jump.Jump(initExtractTargetFromQueue)); yield break; }