public void UpdateTimer(TimerController _scrpTimer) { //Si se acaba el tiempo de un jugador... if (_scrpTimer.bFinnish) { if (!bPlayer2Played && bPlayer1Played) { bPlayer2Played = !bPlayer2Played; } if (!bPlayer1Played) { bPlayer1Played = !bPlayer1Played; NextPlayer(); } _scrpTimer.DeactiveTimer(); } if (bSelectPilar) { _scrpTimer.DeactiveTimer(); } }