void DoTheRest() { GameController.instance.DataStorage.PlayerInfo.BeatenGame = false; menuScript.ChangeMusic(); musicManager.ChangeTheme1(); InGameUI.SetActive(true); timestop.StopTimestopFunction(); MainMenu.SetActive(false); timer.BeginTimer(); }
public void Startgame() { PlayerRb.constraints = RigidbodyConstraints.None; PlayerRb.constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezePositionZ; Playerscript.isStart = true; Playerscript.isReady = true; if (TransferData.selectedMode == 3) { TimerController.BeginTimer(); } }
IEnumerator CountdownToStart() { while (countdownTime > 0) { countDownDisplay.text = countdownTime.ToString(); yield return(new WaitForSeconds(1f)); countdownTime--; } countDownDisplay.text = "GO"; timer.BeginTimer(); yield return(new WaitForSeconds(1f)); countDownDisplay.gameObject.SetActive(false); }
// Standard text value of the timer private void Start() { timeCounter.text = "Time: 00:00:00"; timerGoing = false; instance.BeginTimer(); }