public override string GetEditorDescription()
            {
                string text = string.Empty;

                switch (_stateType)
                {
                case eStateType.Timeline:
                {
                    text = "Go To: <b>" + _state.GetStateName() + "</b>";
                }
                break;

                case eStateType.Coroutine:
                {
                    text = "Go To: <b>" + _coroutine + "</b>";
                }
                break;
                }

                return(text);
            }
 public override string GetEditorDescription()
 {
     return((_condition != null ? _condition.GetEditorDescription() : "(condition)") + " Go to <b>" + _state.GetStateName() + "</b>");
 }