public override string GetEditorDescription() { string text = string.Empty; switch (_stateType) { case eStateType.Timeline: { text = "Go To: <b>" + _state.GetStateName() + "</b>"; } break; case eStateType.Coroutine: { text = "Go To: <b>" + _coroutine + "</b>"; } break; } return(text); }
public override string GetEditorDescription() { return((_condition != null ? _condition.GetEditorDescription() : "(condition)") + " Go to <b>" + _state.GetStateName() + "</b>"); }