// Update is called once per frame void Update() { if (tc.getLevel() == step) { transform.GetChild(0).GetComponent <SpriteRenderer>().enabled = true; transform.GetComponent <SpriteRenderer>().sprite = tc.status_sprites[0]; } else { transform.GetChild(0).GetComponent <SpriteRenderer>().enabled = false; } }
// Update is called once per frame void Update() { transform.GetComponent <SpriteRenderer>().sprite = tlc.number_sprites[tlc.getLevel()]; }