Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (tc.getLevel() == step)
     {
         transform.GetChild(0).GetComponent <SpriteRenderer>().enabled = true;
         transform.GetComponent <SpriteRenderer>().sprite = tc.status_sprites[0];
     }
     else
     {
         transform.GetChild(0).GetComponent <SpriteRenderer>().enabled = false;
     }
 }
 // Update is called once per frame
 void Update()
 {
     transform.GetComponent <SpriteRenderer>().sprite = tlc.number_sprites[tlc.getLevel()];
 }