void Start() { scoreManager = FindObjectOfType <ScoreManager>(); touched = false; tileSpawnscript = FindObjectOfType <TileSpawn>(); touchedColor = tileSpawnscript.GetDarkColor(); }
void Awake() { player = GameObject.Find("Player"); tileManager = GameObject.Find("TileManager"); tileSpawn = tileManager.GetComponent <TileSpawn>(); snapPoints = GetChildObjectsWithTag("SnapPoint"); centerPoint = GetChildObjectWithTag(transform, "CenterPoint"); }
void Start() { tileSpawnscript = FindObjectOfType <TileSpawn>(); }
// Use this for initialization void Start() { tileSpawnscript = FindObjectOfType <TileSpawn>(); StartCoroutine(Die()); }