public TundraTile(Coordinate position) { _painter = new TundraTilePainter(); _name = MainStrings.TundraTileName; _properties = new TileProperties(0, 30, position, -20); _effects = new TilePropertiesForEffects(); }
public JungleTile(Coordinate position) { _painter = new JungleTilePainter(); _name = MainStrings.JungleTileName; _properties = new TileProperties(85, 20, position, 27); _effects = new TilePropertiesForEffects(); }
public DesertTile(Coordinate position) { _painter = new DesertTilePainter(); _name = MainStrings.DesertTileName; _properties = new TileProperties(0, 50, position, 40); _effects = new TilePropertiesForEffects(); }
public ForestTile(Coordinate position) { _painter = new ForestTilePainter(); _name = MainStrings.ForestTileName; _properties = new TileProperties(75, 25, position, 20); _effects = new TilePropertiesForEffects(); }
public PlainTile(Coordinate position) { _painter = new PlainTilePainter(); _name = MainStrings.PlainTileName; _properties = new TileProperties(40, 80, position, 28); _effects = new TilePropertiesForEffects(); }
public WaterTile(Coordinate position) { _painter = new WaterTilePainter(); _name = MainStrings.WaterTileName; _properties = new TileProperties(100, 100, position, 17); _effects = new TilePropertiesForEffects(); }
public MountainsTile(Coordinate position) { _painter = new MountainsTilePainter(); _name = MainStrings.MountainsTileName; _properties = new TileProperties(10, 50, position, 5); _effects = new TilePropertiesForEffects(); }