Beispiel #1
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 public TundraTile(Coordinate position)
 {
     _painter = new TundraTilePainter();
     _name = MainStrings.TundraTileName;
     _properties = new TileProperties(0, 30, position, -20);
     _effects = new TilePropertiesForEffects();
 }
Beispiel #2
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 public JungleTile(Coordinate position)
 {
     _painter = new JungleTilePainter();
     _name = MainStrings.JungleTileName;
     _properties = new TileProperties(85, 20, position, 27);
     _effects = new TilePropertiesForEffects();
 }
Beispiel #3
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 public DesertTile(Coordinate position)
 {
     _painter = new DesertTilePainter();
     _name = MainStrings.DesertTileName;
     _properties = new TileProperties(0, 50, position, 40);
     _effects = new TilePropertiesForEffects();
 }
Beispiel #4
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 public ForestTile(Coordinate position)
 {
     _painter = new ForestTilePainter();
     _name = MainStrings.ForestTileName;
     _properties = new TileProperties(75, 25, position, 20);
     _effects = new TilePropertiesForEffects();
 }
Beispiel #5
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 public PlainTile(Coordinate position)
 {
     _painter = new PlainTilePainter();
     _name = MainStrings.PlainTileName;
     _properties = new TileProperties(40, 80, position, 28);
     _effects = new TilePropertiesForEffects();
 }
Beispiel #6
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 public WaterTile(Coordinate position)
 {
     _painter = new WaterTilePainter();
     _name = MainStrings.WaterTileName;
     _properties = new TileProperties(100, 100, position, 17);
     _effects = new TilePropertiesForEffects();
 }
Beispiel #7
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 public MountainsTile(Coordinate position)
 {
     _painter = new MountainsTilePainter();
     _name = MainStrings.MountainsTileName;
     _properties = new TileProperties(10, 50, position, 5);
     _effects = new TilePropertiesForEffects();
 }